#299 closed defect (invalid)
SAM: Endless loop when triggering alarm
| Reported by: | fingolfin | Owned by: | SF/ender |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Sam and Max |
Description
In Bumpusville, in the room where the bigfoot and trixie are standing, walk thru the "photo sensor " (or what the english term is). This will trigger the alarm, i.e. a sirene is sounded, red lights flash, and Sam starts to say "Uh-Oh". However, it then seems to get stuck in an endless loop - Sam's mouth doesn't stop moving, and the alarm just goes on forever.
Ticket imported from: #565899. Ticket imported from: bugs/299.
Change History (3)
comment:1 by , 24 years ago
comment:3 by , 24 years ago
| Owner: | set to |
|---|---|
| Resolution: | → invalid |
| Status: | new → closed |
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Strange, I thought I had fix this. Take a look at the script and make sure it isn't an iMUSE/SoundKludge command triggering the problem. If so this should be closed and merged into 556493 (SAM: iMuse transition/lockup problems)