Opened 21 years ago
Closed 21 years ago
Last modified 21 years ago
#299 closed defect (invalid)
SAM: Endless loop when triggering alarm
|Reported by:||fingolfin||Owned by:||SF/ender|
|Cc:||Game:||Sam and Max|
In Bumpusville, in the room where the bigfoot and trixie are standing, walk thru the "photo sensor " (or what the english term is). This will trigger the alarm, i.e. a sirene is sounded, red lights flash, and Sam starts to say "Uh-Oh". However, it then seems to get stuck in an endless loop - Sam's mouth doesn't stop moving, and the alarm just goes on forever.
Ticket imported from: #565899. Ticket imported from: bugs/299.
Change History (3)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Closing as no feedback from submitter.
comment:3 by , 21 years ago
|Status:||new → closed|
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Strange, I thought I had fix this. Take a look at the script and make sure it isn't an iMUSE/SoundKludge command triggering the problem. If so this should be closed and merged into 556493 (SAM: iMuse transition/lockup problems)