Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#299 closed defect (invalid)

SAM: Endless loop when triggering alarm

Reported by: fingolfin Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max


In Bumpusville, in the room where the bigfoot and
trixie are standing, walk thru the "photo sensor " (or
what the english term is). This will trigger the
alarm, i.e. a sirene is sounded, red lights flash,
and Sam starts to say "Uh-Oh". However, it then
seems to get stuck in an endless loop - Sam's
mouth doesn't stop moving, and the alarm just
goes on forever.

Ticket imported from: #565899. Ticket imported from: bugs/299.

Change History (3)

comment:1 by SF/ender, 17 years ago

Strange, I thought I had fix this. Take a look at the script and
make sure it isn't an iMUSE/SoundKludge command
triggering the problem. If so this should be closed and merged
into 556493 (SAM: iMuse transition/lockup problems)

comment:2 by SF/ender, 17 years ago

Closing as no feedback from submitter.

comment:3 by SF/ender, 17 years ago

Owner: set to SF/ender
Resolution: invalid
Status: newclosed
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