id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 2911,SDL/X11: Wrong fullscreen rendering in portrait mode,SF/axel_f,,"{{{#!Markdown I am using Debian \(etch\) with XOrg in portrait mode \(i.e. my monitor not 4x3 but 3x4\). When switching to fullscreen mode, 1/4th of the screen is cut off on the right side: ScummVM renders beginning in the upper left corner and the rendering screen is too wide. The aspect ratio is correct and a black bar is visible at the bottom of the screen. To make it short, it renders as if the screen was not in fullscreen mode and assumes the hight \(which is larger on my monitor\) to be the width. A correct behavior would be to downscale the width to the correct size and have a wider black bar or, even better, a black bar on top and a black bar at the bottom of the screen. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1598553. Ticket imported from: bugs/2911. }}}",defect,closed,normal,Port: Linux,,,,,