Opened 18 years ago

Closed 15 years ago

Last modified 15 years ago

#2868 closed defect

SIMON2: Czech version text handling issue

Reported by: SF/moneytoo Owned by: Kirben
Priority: low Component: Engine: AGOS
Version: Keywords: detection
Cc: Game: Simon the Sorcerer 2

Description

Simon the Sorcerrer 2, Windows CD version, Czech translation (already translated, get it on a CD with a magazine)

Trying to start game 'Simon the Sorcerer 2' MD5s of your game version are unknown. Please, report following data to ScummVM team along with your game name and version:

stripped.txt: e229f84d46fa83f99b4a7115679f3fb6 gsptr30: eb8217f9ec4628d12ca606033146c48c icon.dat: 72096a62d36e6034ea9fecc13b2dbdab simon2.gme: 2d1074788501c55dcd9e59269ea0aaed tbllist: 2082f8d02075e590300478853a91ffd9

Ticket imported from: #1575185. Ticket imported from: bugs/2868.

Attachments (4)

Run95.exe (139.5 KB ) - added by SF/moneytoo 18 years ago.
Run95.exe
simon2_dialogue2.png (41.2 KB ) - added by (none) 18 years ago.
simon2_dialogue.png (41.1 KB ) - added by SF/moneytoo 18 years ago.
simon2_dialogue3.png (41.1 KB ) - added by SF/moneytoo 18 years ago.

Download all attachments as: .zip

Change History (25)

comment:1 by fingolfin, 18 years ago

Priority: normallow
Summary: Czech version of Simon the Sorcerer 2SIMON2: Czech version MD5s

comment:2 by Kirben, 18 years ago

Owner: set to Kirben

comment:3 by Kirben, 18 years ago

I added the game details to ScummVM SVN, try the next snapshot of ScummVM SVN.

In particular check if the characters of items names are correct, as the font table could be different.

comment:4 by SF/moneytoo, 18 years ago

Please test whether you can reproduce this bug with the latest daily SVN build which you can find at the bottom of our downloads page: <http://www.scummvm.org/downloads.php>.

comment:5 by SF/moneytoo, 18 years ago

Texts are ok. National characters displays correct (narrator, dialogues) , but not everywhere. The only problem is the small red font in choosing answer screens (texts showed bellow, lines 1, 2, 3...) and labels (in the same font) displayed when exploring the area. That was on the default setting. When I switch the language to Czech, after the intro when i move the mouse on some object an error appears... ERROR: windowDrawChar: Unknown language 14

comment:6 by Kirben, 18 years ago

Please attach the Run95.exe file, so I can extract the font table used by the Czech version.

by SF/moneytoo, 18 years ago

Attachment: Run95.exe added

Run95.exe

comment:7 by Kirben, 18 years ago

Thanks, I added the Czech font table from the Run95.exe file. Try the next snapshot of ScummVM SVN, making sure the language is set to 'Czech' for the game.

by (none), 18 years ago

Attachment: simon2_dialogue2.png added

by SF/moneytoo, 18 years ago

Attachment: simon2_dialogue.png added

by SF/moneytoo, 18 years ago

Attachment: simon2_dialogue3.png added

comment:8 by SF/moneytoo, 18 years ago

Thank you. Now all characters display correct. I have tried only talking to few characters but all is fine. The only bug is "fusion" in some words (it have been everytime the answer was more than one line long... "!!!" is added). You can see it on the screenshot.

comment:9 by fingolfin, 17 years ago

What is the status of this item?

comment:10 by fingolfin, 17 years ago

Status: newpending

comment:11 by Kirben, 17 years ago

Status: pendingnew

comment:12 by Kirben, 17 years ago

There have been no related code changes, so the problem would still occur.

comment:13 by fingolfin, 17 years ago

To rephrase what moneytoo said (and what I didn't understand properly before looking at the screenshots):

The problem appears in conversations between Simon and other character. Whenever there is a two-line answer (in SCUMM terms, I'd call them "verbs"), for some odd reason "!!!" is printed atop the second line. Always with the precise same horizontal offset, too. Or at least something that looks like "!!!".

The big question is, where are these letters coming from, and what is responsible for printing them.

It's of course a bit difficult to properly debug this w/o access to the czech version. Like, it would be good to find out where the "!!!" is coming from, precisely. But maybe somebody who knows more about the AGOS conversation system can figure this out anyway.

comment:14 by Kirben, 17 years ago

Component: Engine: AGIEngine: AGOS
Game: King's Quest 3Simon the Sorcerer 2

comment:15 by fingolfin, 17 years ago

Summary: SIMON2: Czech version MD5sSIMON2: Czech version text handling issue

comment:16 by Kirben, 17 years ago

Could you please try the dump all subroutines option, in the next snapshot of ScummVM SVN, and attach a file of the output.

Start ScummVM via command line, with output redirected to a file. ie: scummvm simon2 > simon2cz.txt

Wait for the game to be displayed. Press 'CTRL u' to dump all subroutines. Wait a minute or two for output to complete. Quit ScummVM.

Then just attached the file 'simon2cz.txt', to this bug report.

comment:17 by sev-, 15 years ago

Marcel, could you, please, provide the requested information? As it is critical for us in order to get this fixed.

comment:18 by sev-, 15 years ago

Status: newpending

comment:19 by sev-, 15 years ago

This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.

Thank you.

comment:20 by SF/sf-robot, 15 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:21 by SF/sf-robot, 15 years ago

Status: pendingclosed
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