Opened 18 years ago

Closed 18 years ago

#2699 closed defect (invalid)

FOA: Possible palette bug... or not

Reported by: eriktorbjorn Owned by: eriktorbjorn
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 4


Current 0.9.0 SVN English talkie version

I don't know if this is a bug, or simply my monitor. FOA has the interesting feature that when you're underground, in darkness, it gradually brightens the palette to simulate night vision. However, although I *know* it does this, I cannot actually *see* any difference. It would be nice if someone could check with the original how it ought to look.

I'm attaching a savegame near the German dig site. Simply go underground. Adding debug messages to darkenPalette() should confirm that it's doing something to the palette.

Ticket imported from: #1508937. Ticket imported from: bugs/2699.

Attachments (2)

atlantisa.s14 (24.2 KB ) - added by eriktorbjorn 18 years ago.
Savegame near German dig site
foa-room73.png (25.3 KB ) - added by cyxx 18 years ago.
FOA room 73 under dosbox

Download all attachments as: .zip

Change History (5)

by eriktorbjorn, 18 years ago

Attachment: atlantisa.s14 added

Savegame near German dig site

by cyxx, 18 years ago

Attachment: foa-room73.png added

FOA room 73 under dosbox

comment:1 by cyxx, 18 years ago

Attached a screenshot of the room 73 under dosbox. ScummVM output seems equivalent to the original.

comment:2 by eriktorbjorn, 18 years ago

Owner: set to eriktorbjorn
Resolution: invalid
Status: newclosed

comment:3 by eriktorbjorn, 18 years ago

I guess you're right. I just tried it in DOSbox, too, and even in the middle of the night, with the lights turned off, I simply can't see any difference after waiting a couple of minutes.

How a reviewer managed to spot it, and compliment the game designers on it, is completely beyond me.

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