id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 2263,BS1: savegame name text input ignores keypresses,wjp,,"{{{#!Markdown The keyboard handling in the sword1 savegame dialog uses a variable to store the 'current keypress', and polls this variable to check for keypresses. This means it almost always misses keypresses when several keys are pressed rapidly in a row, giving a very laggy feel to the dialog. The least invasive way of fixing this would probably be the introduction of a small keyboard buffer that can store, say, 16 keypresses, with the event handler putting keys in that list, and the key handlers removing them again. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1328022. Ticket imported from: bugs/2263. }}}",defect,closed,normal,Engine: Sword1,,fixed,,,Broken Sword 1