Opened 17 years ago

Closed 17 years ago

Last modified 11 months ago

#214 closed defect (outdated)

Sound effects play all wrong

Reported by: SF/jbergstrom Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

version: 0.2.0 devel(042002)
English CD-talkie
Win32

In the Monte Carlo car chase, for example, when you
hit a car, all the available varations for the car
crash sound effect play at once.

Ticket imported from: #551712. Ticket imported from: bugs/214.

Change History (4)

comment:1 by SF/cjholding, 17 years ago

In Sam & Max, CD-Talkie, you get random sound effects
entering certain places:

Sound of car falling to ground everytime you enter the
outside room for the ball of twine

Sound of being hit everytime you enter the outside room for
Bumpusville

comment:2 by SF/ender, 17 years ago

The sam and max bug is due to the fact we don't know how
to implement the _saveSound flag.

I'm closing this bug as it's quite old and I can't replicate it. If
the problem persists in the CURRENT cvs, then please open
a new bug - with an attached save game!

comment:3 by SF/ender, 17 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:4 by digitall, 11 months ago

Component: --Unset--Engine: SCUMM
Game: Sam and Max
Note: See TracTickets for help on using tickets.