Opened 19 years ago

Closed 19 years ago

Last modified 17 years ago

#2070 closed defect

SIMON2talkie: Game is stuck and i get a rate effect error

Reported by: SF/the_unturtle Owned by: Kirben
Priority: normal Component: Engine: AGOS
Version: Keywords:
Cc: Game: Simon the Sorcerer 2

Description

i'm using scummvm v 0.7.1. when the lion is taking Simon to the castle, the game freezes on a black screen and the music is stuck. i get an error message on the dos scummvm screen like this: "WARNING: loadVOCFromStream : Invalid header! rate effect can only handle rates < 65536!"

this happenes every time at this point and i can't move any further in the game. it never happened in any other point of the game.

Please help!

Ticket imported from: #1224437. Ticket imported from: bugs/2070.

Change History (21)

comment:1 by SF/the_unturtle, 19 years ago

Priority: normalblocker
Summary: The game is stuck and i get a rate effect errorSimon2Talkie-The game is stuck and i get a rate effect error

comment:2 by sev-, 19 years ago

Please, test with latest CVS build which you may get from the downloads page.

Also, please, follow instructions at http://www.scummvm.org/faq.php#question.report-bugs

comment:3 by sev-, 19 years ago

Summary: Simon2Talkie-The game is stuck and i get a rate effect errorSIMON2talkie The game is stuck and i get a rate effect error

comment:4 by sev-, 19 years ago

Priority: blockernormal

comment:5 by fingolfin, 19 years ago

Status: newpending
Summary: SIMON2talkie The game is stuck and i get a rate effect errorSIMON2talkie: Game is stuck and i get a rate effect error

comment:6 by fingolfin, 19 years ago

Sounds similiar to this bug: <https://sourceforge.net/tracker/index.php? func=detail&aid=1210390&group_id=37116&atid=418820>

Alas, w/o more information, we can't tell.

comment:7 by fingolfin, 19 years ago

To process your bug report appropriately, we need you to provide the following additional information:

* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.

This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.

Thank you for your support!

comment:8 by SF/the_unturtle, 19 years ago

* ScummVM version: 0.7.1 * Language: Hebrew * Version: Talkie * Platform: Windows XP (win32)

comment:9 by SF/the_unturtle, 19 years ago

Status: pendingnew

comment:10 by fingolfin, 19 years ago

Travis, this seems to be the same bug as in the spanish (?) version of Simon?

comment:11 by fingolfin, 19 years ago

Owner: set to Kirben

comment:12 by Kirben, 19 years ago

Status: newpending

comment:13 by Kirben, 19 years ago

Sounds like another case of a corrupt speech file. The Hebrew version of Simon the Sorcerer 2 still uses the English speech file

What is the exact filesize of your SIMON2.VOC file ? What is the MD5 checksum of your SIMON2.VOC file ?

comment:14 by SF/the_unturtle, 19 years ago

Where can i find the SIMON2.VOC file? And ah... "What is the MD5 checksum of your SIMON2.VOC file ?" Huh?! How do i check that?

comment:15 by SF/the_unturtle, 19 years ago

Status: pendingnew

comment:16 by SF/the_unturtle, 19 years ago

Ok...my VOC file is EXACTLY 150,417kb. My second question still waits for an answer...

comment:17 by eriktorbjorn, 19 years ago

MD5 is a "cryptographic hash function". It takes any file and generates a 16-byte checksum (which is typically written as a 32-character string).

You can find more information than you ever wanted to know about MD5 at http://en.wikipedia.org/wiki/MD5 but the practical use of it is that if your file has the same MD5 sum as a known good copy of the file, then yours is almost certainly identical to that file. If it has a different MD5 sum, the file is different (and thus probably damaged).

Naturally, there will be several different files that generate the same MD5 sum - that always happens when you use a hash function to map a large set onto a small one - but it's very hard to cause such collisions even deliberately. Small changes in the input causes large changes in the output. That's what "cryptographic" means in this context.

comment:18 by Kirben, 19 years ago

Status: newpending

comment:19 by SF/sf-robot, 19 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:20 by SF/sf-robot, 19 years ago

Status: pendingclosed

comment:21 by Kirben, 17 years ago

Component: Engine: AGIEngine: AGOS
Game: King's Quest 3Simon the Sorcerer 2
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