Opened 15 years ago

Closed 14 years ago

Last modified 14 years ago

#2055 closed defect (invalid)

FOA: Text "Across-arms" appended in dialog selector

Reported by: SF/cesken Owned by:
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4

Description

Hello,

I am playing FOA (German/DOS) in TEAM mode. I am in the hotel, in the dialog with Sophia that follow a "failed" seance session. In this dialog a strange text ("Across-arms") is appended after 2 of the 4 possible selection. While this is a cosmetic issue in the first place, it *could* also point out to a memory management error. This is the main point why I report this isssue here. I am attaching a savegame, and a clipped screenshot, that shows the text. Attention: As it is from the german DOS version, the text is obviously german. Probably it does not apply to other language versions.

Chris

----------------------------------------------------------- Technical details: I am running scummvm 0.7.1 under Linux (SuSE9.1). I have also scummvm 0.7.0 around, with the same behaviour. The older scummvm Versions that I have (0.6.x) claim they cannot read all the savegames ("invalid version").

info@home> scummvm -v ScummVM 0.7.1 (May 26 2005 22:24:46) Features compiled in: Vorbis FLAC MP3 ALSA zLib MPEG2

info@home> gcc -v Reading specs from /usr/lib/gcc-lib/i586-suse-linux/3.3.3/specs Configured with: ../configure --enable-threads=posix --prefix=/usr --with-local-prefix=/usr/local --infodir=/usr/share/info --mandir=/usr/share/man --enable-languages=c,c++,f77,objc,java,ada --disable-checking --libdir=/usr/lib --enable-libgcj --with-gxx-include-dir=/usr/include/g++ --with-slibdir=/lib --with-system-zlib --enable-shared --enable-__cxa_atexit i586-suse-linux Thread model: posix gcc version 3.3.3 (SuSE Linux)

Ticket imported from: #1211609. Ticket imported from: bugs/2055.

Attachments (2)

atlantis.s60 (12.5 KB ) - added by SF/cesken 15 years ago.
Savegame showing the ".Across-arms" text in the dialog selector
IJ4 Seance Issue.png (26.1 KB ) - added by SF/cesken 15 years ago.
Clipped Screenshot showing the relevant portion of the screen ("Across-arms")

Download all attachments as: .zip

Change History (10)

by SF/cesken, 15 years ago

Attachment: atlantis.s60 added

Savegame showing the ".Across-arms" text in the dialog selector

by SF/cesken, 15 years ago

Attachment: IJ4 Seance Issue.png added

Clipped Screenshot showing the relevant portion of the screen ("Across-arms")

comment:1 by SF/cesken, 15 years ago

Component: Engine: SCUMM
Game: Indiana Jones 4
Priority: normallow
Summary: FOA:FOA: Text "Across-arms" appended in dailog selector

comment:2 by SF/cesken, 15 years ago

Summary: FOA: Text "Across-arms" appended in dailog selectorFOA: Text "Across-arms" appended in dialog selector

comment:3 by fingolfin, 15 years ago

Please do not change the tracker item priorities, we'll just reset them to the values we think are apporpriate anyway... Thanks.

comment:4 by fingolfin, 15 years ago

Actually, the text 'Across-arms' appears precisely like that in script room-28-204:

[13F5] (27) PutCodeInString(Var[443], "Junge, schwer, so sein Geld zu verdienen.Across-arms");

and

[147B] (27) PutCodeInString(Var[443], "Das klappt nicht. La^225 uns abreisen.Across-arms ");

I believe that this is a bug in the localization of FOA and likely occurs using the original engine, too. In particular, that part of the conversation actually is 'duplicated' in the script; it occurs almost identical in two places. Once it is correct, once not -- so it's possible that it slipped through playtesting. BTW, the two versions of the conversation are identical in the english FOA scripts, but in the german version, the wording differs slightly:

"Das klappt nicht. La uns gehen." vs. "Das klappt nicht. La uns abreisen.Across-arms " and "Junge, nicht einfach, so sein Geld zu verdienen." vs. "Junge, schwer, so sein Geld zu verdienen.Across-arms " and finally "Was machen wir jetzt?" vs. "Was machen wir jetzt."

(that they used a "." instead of the correct "?" confirms again my guess that this part of the game wasn't properly play tested by LEC).

comment:5 by sev-, 14 years ago

So should it be closed then as not our bug?

comment:6 by SF/cesken, 14 years ago

Reading fingolfin's comment, it is fair to assume that it is a bug in the localization of FOA. Additionally, I am not able any more to run the original game (under WinXP) to check that. So, I agree: Yes, please close the bug.

comment:7 by sev-, 14 years ago

Ok, closing.

comment:8 by sev-, 14 years ago

Resolution: invalid
Status: newclosed
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