Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#2055 closed defect (invalid)

FOA: Text "Across-arms" appended in dialog selector

Reported by: SF/cesken Owned by:
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4

Description

Hello,

I am playing FOA (German/DOS) in TEAM mode. I am in the
hotel, in the dialog with Sophia that follow a "failed"
seance session. In this dialog a strange text
("Across-arms") is appended after 2 of the 4 possible
selection.
While this is a cosmetic issue in the first place, it
*could* also point out to a memory management error.
This is the main point why I report this isssue here.
I am attaching a savegame, and a clipped screenshot,
that shows the text. Attention: As it is from the
german DOS version, the text is obviously german.
Probably it does not apply to other language versions.

Chris

-----------------------------------------------------------
Technical details:
I am running scummvm 0.7.1 under Linux (SuSE9.1). I
have also scummvm 0.7.0 around, with the same
behaviour. The older scummvm Versions that I have
(0.6.x) claim they cannot read all the savegames
("invalid version").

info@home> scummvm -v
ScummVM 0.7.1 (May 26 2005 22:24:46)
Features compiled in: Vorbis FLAC MP3 ALSA zLib MPEG2

info@home> gcc -v
Reading specs from
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/specs
Configured with: ../configure --enable-threads=posix
--prefix=/usr --with-local-prefix=/usr/local
--infodir=/usr/share/info --mandir=/usr/share/man
--enable-languages=c,c++,f77,objc,java,ada
--disable-checking --libdir=/usr/lib --enable-libgcj
--with-gxx-include-dir=/usr/include/g++
--with-slibdir=/lib --with-system-zlib --enable-shared
--enable-__cxa_atexit i586-suse-linux
Thread model: posix
gcc version 3.3.3 (SuSE Linux)

Ticket imported from: #1211609. Ticket imported from: bugs/2055.

Attachments (2)

atlantis.s60 (12.5 KB) - added by SF/cesken 14 years ago.
Savegame showing the ".Across-arms" text in the dialog selector
IJ4 Seance Issue.png (26.1 KB) - added by SF/cesken 14 years ago.
Clipped Screenshot showing the relevant portion of the screen ("Across-arms")

Download all attachments as: .zip

Change History (10)

Changed 14 years ago by SF/cesken

Attachment: atlantis.s60 added

Savegame showing the ".Across-arms" text in the dialog selector

Changed 14 years ago by SF/cesken

Attachment: IJ4 Seance Issue.png added

Clipped Screenshot showing the relevant portion of the screen ("Across-arms")

comment:1 Changed 14 years ago by SF/cesken

Component: Engine: SCUMM
Game: Indiana Jones 4
Priority: normallow
Summary: FOA:FOA: Text "Across-arms" appended in dailog selector

comment:2 Changed 14 years ago by SF/cesken

Summary: FOA: Text "Across-arms" appended in dailog selectorFOA: Text "Across-arms" appended in dialog selector

comment:3 Changed 14 years ago by fingolfin

Please do not change the tracker item priorities, we'll just reset them to the
values we think are apporpriate anyway... Thanks.

comment:4 Changed 14 years ago by fingolfin

Actually, the text 'Across-arms' appears precisely like that
in script room-28-204:

[13F5] (27) PutCodeInString(Var[443],
"Junge, schwer, so sein Geld zu verdienen.Across-arms");

and

[147B] (27) PutCodeInString(Var[443],
"Das klappt nicht. La^225 uns abreisen.Across-arms ");

I believe that this is a bug in the localization of FOA and likely occurs
using the original engine, too. In particular, that part of the conversation
actually is 'duplicated' in the script; it occurs almost identical in two
places. Once it is correct, once not -- so it's possible that it slipped
through playtesting. BTW, the two versions of the conversation are
identical in the english FOA scripts, but in the german version, the wording
differs slightly:

"Das klappt nicht. La uns gehen." vs.
"Das klappt nicht. La uns abreisen.Across-arms "
and
"Junge, nicht einfach, so sein Geld zu verdienen." vs.
"Junge, schwer, so sein Geld zu verdienen.Across-arms "
and finally
"Was machen wir jetzt?" vs.
"Was machen wir jetzt."

(that they used a "." instead of the correct "?" confirms again my guess
that this part of the game wasn't properly play tested by LEC).

comment:5 Changed 14 years ago by sev-

So should it be closed then as not our bug?

comment:6 Changed 14 years ago by SF/cesken

Reading fingolfin's comment, it is fair to assume that it is a bug in
the localization of FOA. Additionally, I am not able any more to
run the original game (under WinXP) to check that.
So, I agree: Yes, please close the bug.

comment:7 Changed 14 years ago by sev-

Ok, closing.

comment:8 Changed 14 years ago by sev-

Resolution: invalid
Status: newclosed
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