Opened 18 years ago
Closed 17 years ago
Last modified 17 years ago
#2055 closed defect (invalid)
FOA: Text "Across-arms" appended in dialog selector
|Reported by:||SF/cesken||Owned by:|
|Cc:||Game:||Indiana Jones 4|
I am playing FOA (German/DOS) in TEAM mode. I am in the hotel, in the dialog with Sophia that follow a "failed" seance session. In this dialog a strange text ("Across-arms") is appended after 2 of the 4 possible selection. While this is a cosmetic issue in the first place, it *could* also point out to a memory management error. This is the main point why I report this isssue here. I am attaching a savegame, and a clipped screenshot, that shows the text. Attention: As it is from the german DOS version, the text is obviously german. Probably it does not apply to other language versions.
----------------------------------------------------------- Technical details: I am running scummvm 0.7.1 under Linux (SuSE9.1). I have also scummvm 0.7.0 around, with the same behaviour. The older scummvm Versions that I have (0.6.x) claim they cannot read all the savegames ("invalid version").
info@home> scummvm -v ScummVM 0.7.1 (May 26 2005 22:24:46) Features compiled in: Vorbis FLAC MP3 ALSA zLib MPEG2
info@home> gcc -v Reading specs from /usr/lib/gcc-lib/i586-suse-linux/3.3.3/specs Configured with: ../configure --enable-threads=posix --prefix=/usr --with-local-prefix=/usr/local --infodir=/usr/share/info --mandir=/usr/share/man --enable-languages=c,c++,f77,objc,java,ada --disable-checking --libdir=/usr/lib --enable-libgcj --with-gxx-include-dir=/usr/include/g++ --with-slibdir=/lib --with-system-zlib --enable-shared --enable-__cxa_atexit i586-suse-linux Thread model: posix gcc version 3.3.3 (SuSE Linux)
Ticket imported from: #1211609. Ticket imported from: bugs/2055.
Change History (10)
by , 18 years ago
by , 18 years ago
|Attachment:||IJ4 Seance Issue.png added|
Clipped Screenshot showing the relevant portion of the screen ("Across-arms")
comment:1 by , 18 years ago
|Component:||→ Engine: SCUMM|
|Game:||→ Indiana Jones 4|
|Priority:||normal → low|
|Summary:||FOA: → FOA: Text "Across-arms" appended in dailog selector|
comment:2 by , 18 years ago
|Summary:||FOA: Text "Across-arms" appended in dailog selector → FOA: Text "Across-arms" appended in dialog selector|
comment:3 by , 18 years ago
Please do not change the tracker item priorities, we'll just reset them to the values we think are apporpriate anyway... Thanks.
comment:4 by , 18 years ago
Actually, the text 'Across-arms' appears precisely like that in script room-28-204:
[13F5] (27) PutCodeInString(Var, "Junge, schwer, so sein Geld zu verdienen.Across-arms");
[147B] (27) PutCodeInString(Var, "Das klappt nicht. La^225 uns abreisen.Across-arms ");
I believe that this is a bug in the localization of FOA and likely occurs using the original engine, too. In particular, that part of the conversation actually is 'duplicated' in the script; it occurs almost identical in two places. Once it is correct, once not -- so it's possible that it slipped through playtesting. BTW, the two versions of the conversation are identical in the english FOA scripts, but in the german version, the wording differs slightly:
"Das klappt nicht. La uns gehen." vs. "Das klappt nicht. La uns abreisen.Across-arms " and "Junge, nicht einfach, so sein Geld zu verdienen." vs. "Junge, schwer, so sein Geld zu verdienen.Across-arms " and finally "Was machen wir jetzt?" vs. "Was machen wir jetzt."
(that they used a "." instead of the correct "?" confirms again my guess that this part of the game wasn't properly play tested by LEC).
comment:5 by , 17 years ago
So should it be closed then as not our bug?
comment:6 by , 17 years ago
Reading fingolfin's comment, it is fair to assume that it is a bug in the localization of FOA. Additionally, I am not able any more to run the original game (under WinXP) to check that. So, I agree: Yes, please close the bug.
comment:7 by , 17 years ago
comment:8 by , 17 years ago
|Status:||new → closed|
Savegame showing the ".Across-arms" text in the dialog selector