Opened 14 years ago

Closed 14 years ago

Last modified 8 months ago

#2030 closed defect

State of background music is not saved.

Reported by: SF/thorfdbg Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:


In case characters enter a room that includes a
background music and the game is saved at this point,
the background music is not re-enabled in case the game
is later on restored from this position.

Ticket imported from: #1203483. Ticket imported from: bugs/2030.

Attachments (1)

comi.s28 (81.1 KB) - added by SF/thorfdbg 14 years ago.

Download all attachments as: .zip

Change History (9)

comment:1 Changed 14 years ago by eriktorbjorn

It would be helpful it you mentioned which game you are
talking about, because at least with some games the state of
the music definitely is saved. The only SCUMM games I can
think of that probably don't are the ones that use the
really old PC / PCjr speaker music tracks.

Then again, I don't even know if you're talking about the
SCUMM games. E.g. Broken Sword 2 does save some background
music state, but only while playing a looping piece of
music. And only enough so that it knows to start that piece
of music again from the beginning, i.e. not the current
position in the track.

comment:2 Changed 14 years ago by fingolfin

Status: newpending

comment:3 Changed 14 years ago by fingolfin

To process your bug report appropriately, we need you to
provide the following additional information:

* ScummVM version (PLEASE test the latest CVS/Daily build)
* Bug details, including instructions on reproducing it
* Language of game (English, German, ...)
* Version of game (talkie, floppy, ...)
* Platform and Compiler (Win32, Linux, MacOS, ...)
* Attach a save game if possible
* If this bug only occurred recently, please note the last
version without the bug, and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.

This should only take you a little time but will make it much easier for
us to process your bug report in a way that satisfies both you and us.

Thank you for your support!

comment:4 Changed 14 years ago by SF/thorfdbg

The bug seems to apply to several games. COMI is one of
them. To reproduce this bug, proceed for example as follows:

After leaving the cart, steer little guybrush to the
carnival, near
the rat man. Listen to music. Save the game here. Then exit
scummvm. Restart scummvm, pick COMI as game, press F5 to
load, and restore the previously saved game. No background
music will play.

The attached game state will make this procedure a bit easier.

comment:5 Changed 14 years ago by SF/thorfdbg

Status: pendingnew

Changed 14 years ago by SF/thorfdbg

Attachment: comi.s28 added

comment:6 Changed 14 years ago by fingolfin

Well, if it applies to several games, please give us an explicit list --
different games can typically use completely different music engines...

comment:7 Changed 14 years ago by fingolfin

Status: newclosed

comment:8 Changed 8 months ago by digitall

Component: --Unset--Engine: SCUMM
Note: See TracTickets for help on using tickets.