id summary reporter owner description type status priority component version resolution keywords cc game 2028 MANIAC64: crash after using hunk-o-matic and pressing ESC SF/lord_nightmare cyxx "{{{#!Markdown After using the hunk-o-matic machine as Dave \(maybe as others too, haven't tried it\), pressing ESC causes scummvm to crash with a: Fatal signal: Segmentation Fault \(SDL Parachute Deployed\) message. This happens even if you switch kids after using the hunk-o-matic machine. I've attached a savefile of Dave standing outside the gym door, just open the door, go in, use the machine, and hit esc to observe the crash. This crash DOES happen even if you don't restore the game from a savefile, I tried it. The gdb backtrace is this: Program received signal SIGSEGV, Segmentation fault. \[Switching to Thread 16384 \(LWP 24507\)\] 0x0810acdc in Scumm::ScummEngine::fetchScriptByte \(this=0x8425180\) at scumm/script.cpp:468 /home/jonathan/scummvm/scumm/script.cpp:468:11360:beg:0x810acdc \(gdb\) bt \#0 0x0810acdc in Scumm::ScummEngine::fetchScriptByte \(this=0x8425180\) at scumm/script.cpp:468 \#1 0x0810abbe in Scumm::ScummEngine::executeScript \(this=0x8425180\) at scumm/script.cpp:444 \#2 0x0810bd56 in Scumm::ScummEngine::runAllScripts \(this=0x8425180\) at scumm/script.cpp:799 \#3 0x08063eaf in Scumm::ScummEngine::scummLoop \(this=0x8425180, delta=4\) at scumm/scumm.cpp:2183 \#4 0x080633bf in Scumm::ScummEngine::go \(this=0x8425180\) at scumm/scumm.cpp:1964 \#5 0x080591e0 in runGame \(detector=@0xbffffc40, system=@0x8416fb0\) at base/main.cpp:299 \#6 0x080597b2 in main \(argc=3, argv=0xbffffcf4\) at base/main.cpp:436 The MD5 of 00.lfl: 7f45ddd6dbfbf8f80c0c0efea4c295bc ./maniac/00.lfl Lord Nightmare }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1202487. Ticket imported from: bugs/2028. }}}" defect closed high Engine: SCUMM fixed Maniac Mansion