Opened 15 years ago

Closed 15 years ago

Last modified 12 months ago

#1808 closed defect

SCUMM: Sfx volume problem

Reported by: SF/simsaw Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4


If I turn down the sfx volume in Indiana Jones and the
Fate of Atlantis or Sam & Max all volumes are turned
down (should be the same with all other games), there is
no music then.

This seems to be the case since you made the
ScummVM main window reappear when quitting a game.
I hope you can fix this quickly. (I wonder why no one did
noticed this before.)

Ticket imported from: #1049375. Ticket imported from: bugs/1808.

Change History (10)

comment:1 by eriktorbjorn, 15 years ago

You mean you hear no speech? I think only a few games make
any distinction between sound effects and speech. The Dig,
Full Throttle and The Curse of Monkey Island probably do, as
well as some of the non-LucasArts games (e.g. Broken Sword),
but I don't think Fate of Atlantis or Sam & Max do.

Or do you mean you don't hear any music? Then it is indeed

I could be wrong, though. Anyone else care to comment?

comment:2 by fingolfin, 15 years ago

To process your bug report appropriately, we need you to
provide the following additional information:

* ScummVM version (PLEASE test the latest CVS/Daily build)
* Bug details, including instructions on reproducing it
* Language of game (English, German, ...)
* Version of game (talkie, floppy, ...)
* Platform and Compiler (Win32, Linux, MacOS, ...)
* Attach a save game if possible
* If this bug only occurred recently, please note the last
version without the bug, and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.

This should only take you a little time but will make it much easier for
us to process your bug report in a way that satisfies both you and us.

Thank you for your support!

comment:3 by fingolfin, 15 years ago

Status: newpending

comment:4 by Kirben, 15 years ago

Status: pendingnew

comment:5 by Kirben, 15 years ago

Summary: Sfx volume problemSCUMM: Sfx volume problem

comment:6 by Kirben, 15 years ago

Using latest ScummVM CVS on Windows XP.

The exact problem is adjusting the 'SFX Volume' in GUI also
effects music volume, when using the adlib music driver.

comment:7 by fingolfin, 15 years ago

I put a partial fix for this -- the problem was caused by my setupPremix
changes; previously, audio data inserted via the premix hook (like for
the adlib emulator) was not affected by the volume settings at all. After
my change, it was treated like SFX. Now it is treated like music data.

comment:8 by fingolfin, 15 years ago

What is the status of this item?

comment:9 by fingolfin, 15 years ago

Status: newclosed

comment:10 by digitall, 12 months ago

Component: Engine: SCUMM
Game: Indiana Jones 4
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