id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 1757,DIG: Crash after exiting the blue room,SF/sexyzeb,aquadran,"{{{#!Markdown ScummVM 0.7.0CVS \(Sep 5 2004 09:07:49\) Features compiled in: Vorbis FLAC MP3 zLib MPEG2 There were already problems with the previous daily builds \(I started to play it one week ago\). Description : just after trapping the critter, I go into the blue room and take the 3 items in it. As soon as I exit, the game crashes. It crashed randomly before that, but it's the first time I'm really stuck somewhere \! Language : english, happens in the french version too Platform : win32 \(Windows XP SP1\) \------------------------------------------------ Last lines of the debug log \(level 8\) : getJumpFade\(\) number:2 IMuseDigital::cloneToFadeOutTrack\(3, 30\) Locking mutex IMuseDigital::cloneToFadeOutTrack\(\) Unlocking mutex IMuseDigital::cloneToFadeOutTrack\(\) getRegionOffset\(\) region:2 switchToNextRegion-sound\(1630\) select 3 region, curHookId: 2 switchToNextRegion-sound\(1630\) jump to 5 region, curHookId: 2 switchToNextRegion-sound\(1630\) select 5 region, curHookId: 0 getRegionOffset\(\) region:2 getDataFromRegion\(\) region:5, offset:0, size:11694, numRegions:8 skip: 92, output\_size: 8192, \_outputSize: 8192 flushTracks\(\) refreshScripts\(\) flushTracks\(\) refreshScripts\(\) IMuseDigital::setPriority\(51, 0\) startSfx\(51\) IMuseDigital::startSound\(51\) flushTracks\(\) IMuseDigital::setVolume\(51, 32\) flushTracks\(\) refreshScripts\(\) }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1022629. Ticket imported from: bugs/1757. }}}",defect,closed,normal,Engine: SCUMM,,fixed,,,The Dig