id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 1746,BS1: German version crashes. Speech-related?,eriktorbjorn,eriktorbjorn,"{{{#!Markdown Seen on the Help forum: By: jareth2 - jareth2 Broken Sword I crashes with segfault 2004-08-29 16:44 I am playing the german version of Broken Sword I \(Baphomets Fluch\). In at least two occasions scummvm crashes with a ""segmentation fault, sdl parachute deployed"" \(showing the gruber card to lobineau, asking the old man in the pub about the ghost\). By: Florian Zeitz - florob RE: Broken Sword I crashes with segfault 2004-08-29 18:42 This seems to only occur with current CVS, if you want to play past that points play with 0.6.1b. In case a developer wants to look in this and it's not allready know gdb says: Program received signal SIGSEGV, Segmentation fault. 0x005386b1 in Sword1::Sound::uncompressSpeech\(unsigned, unsigned, unsigned\*\) \( this=0x207b610, index=62453052, cSize=3959, size=0x22fa18\) at sword1/sound.cpp:206 206 \*dstPos++ = srcData\[srcPos\]; \(gdb\) warning: HEAP\[scummvm.exe\]: warning: Invalid allocation size - FFD60000 \(exceeded 7ffdefff\) By: Torbjörn Andersson - eriktorbjorn RE: Broken Sword I crashes with segfault 2004-08-29 19:57 The only thing I'm aware of that's changed recently in that part of the code was when kirben added support for speech in the demo. That change can be seen at http://cvs.sourceforge.net/viewcvs.py/scummvm/scummvm/sword1/sound.cpp?r1=1.26&r2=1.27 However, apart from not knowing enough about the BS1 engine, I don't have the German version to test with. Anyway, it'd be much better if this discussion was being held in the bug tracker instead, where there is less chance of it being lost in the noise. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1018659. Ticket imported from: bugs/1746. }}}",defect,closed,normal,Engine: Sword1,,fixed,,,Broken Sword 1