Opened 19 years ago

Closed 19 years ago

Last modified 5 years ago

#1715 closed defect (invalid)

ALL: White screen on loading game on Windows

Reported by: SF/mkcustodial Owned by: fingolfin
Priority: normal Component: Port: Win32
Version: Keywords:
Cc: Game:


I've tried Monkeys 1 and 2 (from the Monkey Madness CD), DOTT, Throttle and The Dig. I set it all up correctly and, when the game launches, I hear the sound, but the screen is all white, like a weird fog. I have a Pentium 4 1.5Ghz, Windows XP Home Edition, 512Mb, Radeon 9200 256Mb, ScummVM 0.6.1b and ScummVM Quick & Easy 1.3.6.

Ticket imported from: #1007972. Ticket imported from: bugs/1715.

Change History (9)

comment:1 by fingolfin, 19 years ago

Extremly strange. Sounds like a problem with your system (considering that everything works fine for a couple ten thousand other users...)

No idea how to help right now :-/

comment:2 by fingolfin, 19 years ago

Summary: White screen on loading gameALL: White screen on loading game on Windows

comment:3 by eriktorbjorn, 19 years ago

Does it happen both in fullscreen and windowed mode?

comment:4 by SF/mkcustodial, 19 years ago

Well, I never really thought of trying on windowed. I just did, and it does work. (Although, Monkey 1 doesn't run sound when I try running it from my HD, where I copied the files from the Monkey Madness CD.) Apparently, the fog thing only happens on fullscreen.

comment:5 by eriktorbjorn, 19 years ago

Assuming it's the CD version of Monkey Island 1, the music and some background sounds (waves, bird cries, etc.) are stored as audio tracks on the CD. There is very little sound in the game apart from that.

ScummVM can play these either from the CD itself (though apparently Windows has trouble playing both the game and the music from the CD at the same time), or from compressed files (MP3 or Ogg Vorbis). See the README file for more information about that.

I have no idea why fullscreen isn't working for you, but it doesn't sound like a ScummVM-specific problem. If you haven't already, I guess you could try one of the graphics filters and/or aspect ratio correction, to force ScummVM into using a different screen resolution.

comment:6 by SF/mkcustodial, 19 years ago

Thanks for the tip! The 3x graphic filter worked just fine!

comment:7 by fingolfin, 19 years ago

This is probably a bug in your graphics driver. In any case, not a ScummVM bug, and nothing we could do about it either...

comment:8 by fingolfin, 19 years ago

Owner: set to fingolfin
Resolution: invalid
Status: newclosed

comment:9 by digitall, 5 years ago

Component: --Unset--Port: Win32
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