Opened 20 years ago

Closed 20 years ago

Last modified 20 years ago

#1713 closed defect (worksforme)

FT: sound pauses between dialogue

Reported by: SF/sockbot Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle

Description

It's been so long since I played the original of this game so I don't remember if this was in the original or not, but it seems like there are short pauses when characters are talking to each other. I am not talking about when you are picking lines to say, but for example at the beginning when you bring the gas back to Maureen and automatically have a little chat she pauses in between lines. The game seems to run smoothly during this time.

Using 0.6.1b on WinXP, english CD (copied to HD).

Ticket imported from: #1007512. Ticket imported from: bugs/1713.

Change History (9)

comment:1 by SF/sockbot, 20 years ago

Summary: sound pauses between dialogueFT: sound pauses between dialogue

comment:2 by fingolfin, 20 years ago

When you say it "pauses", do you mean that the audible speech ends, but the subtitles are still visible for some time?

if so, you just encountered the "talkspeed" :-). using the + and - keys you can adjust how long the subtitles stay. Pressing + a couple times should "fix" your problem.

comment:3 by fingolfin, 20 years ago

Owner: set to fingolfin
Resolution: worksforme

comment:4 by fingolfin, 20 years ago

Awaiting response by bug submitter.

comment:5 by fingolfin, 20 years ago

Status: newpending

comment:6 by SF/sockbot, 20 years ago

I'm sorry, I thought I responded to this bug already. Anyways, that was the problem I was having. Part of the problem I was having was that I didn't have subtitles enabled so I was unable to draw the connection between talkspeed and the pausing. Perhaps enable talkspeed only when subtitles are enabled and also with some sort of visual meter showing the degree of talkspeed?

comment:7 by SF/sockbot, 20 years ago

Status: pendingnew

comment:8 by fingolfin, 20 years ago

Good to hear that.

Hm yeah, we could indeed change it so that the talkdelay has no effect when subtitles are hidden. Shouldn't be hard to implement... but I wonder how the original engine handled this ?!? Anyway, feel free to file a feature request for it if you like to.

Regarding showing some kind of visual indication for the talkspeed (i.e. like in the original, where pressing +/- would briefly show a small popup) should also be possible; again, please file a FR :-)

comment:9 by fingolfin, 20 years ago

Status: newclosed
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