Opened 20 years ago

Closed 20 years ago

Last modified 5 years ago

#1695 closed defect

ALL: Fullscreen/window switching - Return != Enter

Reported by: SF/swanson Owned by: fingolfin
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:

Description

The SDL standard for switching between fullscreen and windowed mode is Alt-Enter as documented in the README. However ScummVM actually uses Return, not the normal keypad Enter key.

In backends/sdl/events.cpp the following line should be changed from;

if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) {

To;

if (b == KBD_ALT && ev.key.keysym.sym == SDLK_KP_ENTER) {

Or alternatively;

if (b == KBD_ALT && (ev.key.keysym.sym == SDLK_KP_ENTER || ev.key.keysym.sym == SDLK_KP_ENTER)) {

Same in the backends/wince directory.

Ticket imported from: #1001126. Ticket imported from: bugs/1695.

Change History (5)

comment:1 by SF/swanson, 20 years ago

To clarify, I've always used Alt-KP_Enter with Loki games. Using left thumb for ALT and shifting the right thumb from mouse to KP_ENTER, as less movement required ;-)

Make this an RFE to use either RETURN or KP_ENTER as per the second alternative.

comment:2 by fingolfin, 20 years ago

Ah. I already wondered why "Alt-Enter" is a "standard", that was new to me. :-) Though googling for it reveals a lot of programs using it for that purpose -- wow, never knew.

So we should indeed do it the second way: People are used to Alt-Return by now, adding Alt-Enter as an additional possibility won't hurt, IMO.

comment:3 by fingolfin, 20 years ago

Owner: set to fingolfin
Status: newclosed

comment:4 by digitall, 5 years ago

Component: --Other--

comment:5 by GitHub <noreply@…>, 5 years ago

In 7a05624e:

ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)

  • ANDROID: Rewrite to make use of OpenGLGraphicsManager
  • ANDROID: Fix emulated mouse button up events
Version 0, edited 5 years ago by GitHub <noreply@…> (next)
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