Opened 5 weeks ago

Closed 4 weeks ago

Last modified 4 weeks ago

#16935 closed defect (fixed)

NANCY: Locked crate numpad behaviour differs

Reported by: tunnelsociety Owned by: Filippos Karapetis <bluegr@…>
Priority: normal Component: Engine: Nancy
Version: Keywords:
Cc: Game: Nancy Drew: Secret of the Scarlet Hand

Description

At the locked crate in shipping & receiving, the lock behaviour differs if we start with some incorrect numbers, then enter the correct numbers.

The original appears to want any input whose latest four numbers are 0677, while ScummVM appears to want only precisely 0677 with no earlier numbers.

For example, enter "123" then the correct code "0677": the original will open the crate while ScummVM won't. (We can back away to reset and try again.)

ScummVM 2026.3.1git8205-gefae21557a9 (Jul 8 2026 16:06:30)

Attachments (2)

NANSSH4.SAV (89.1 KB ) - added by tunnelsociety 5 weeks ago.
nancy6-1.005 (19.4 KB ) - added by tunnelsociety 5 weeks ago.

Download all attachments as: .zip

Change History (5)

by tunnelsociety, 5 weeks ago

Attachment: NANSSH4.SAV added

by tunnelsociety, 5 weeks ago

Attachment: nancy6-1.005 added

comment:1 by Filippos Karapetis <bluegr@…>, 4 weeks ago

Owner: set to Filippos Karapetis <bluegr@…>
Resolution: fixed
Status: newclosed

In 8c4d1e29:

NANCY: NANCY6: Treat invalid mark tokens as newline

Mark tokens were used in Nancy 8 and newer games. In earlier games (for
example, in a stray mark token found in Nancy6), they're rendered as
newline.

Fix #16935

comment:2 by Filippos Karapetis <bluegr@…>, 4 weeks ago

In 855fbb88:

NANCY: NANCY6: Check only the last key presses in OrderingPuzzle

Fix #16935

comment:3 by bluegr, 4 weeks ago

Sorry, 8c4d1e29 is a fix for bug #16920

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