Opened 2 weeks ago
Last modified 10 days ago
#16912 new defect
ZVISION: Zork Nemesis: Vertical panorama panning speed is asymmetric compared to original DOS engine
| Reported by: | jordanbartee | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: ZVision |
| Version: | Keywords: | ||
| Cc: | Game: | Zork Nemesis |
Description
a small handful of nodes in Zork Nemesis can be be panned vertically rather than horizontally (for example, the entrance to the temple).
Original DOS executable (tested in DOSBox) has symmetric vertical panorama speed.
ScummVM 2.9.1 exhibits asymmetric vertical speed.
ScummVM 2026.3.0 still exhibits asymmetric speed.
panning up is a different speed from panning down. the issue was worse in 2.9.1 but still clearly present in 2026.3.0
Change History (2)
comment:1 by , 2 weeks ago
| Game: | → Zork Nemesis |
|---|
comment:2 by , 10 days ago
| Summary: | Zork Nemesis: Vertical panorama panning speed is asymmetric compared to original DOS engine → ZVISION: Zork Nemesis: Vertical panorama panning speed is asymmetric compared to original DOS engine |
|---|
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