#16692 closed defect (fixed)
NANCY: Text area input overwrite
| Reported by: | tunnelsociety | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Nancy |
| Version: | Keywords: | ||
| Cc: | Game: | Nancy Drew: The Haunted Carousel |
Description (last modified by )
In the letter in Joy's office where we enter the name of a carousel horse, we can write many more letters than fit on the screen, but the original limits input to what fits on the screen, e.g. many 'i' but only few 'M'.
In ScummVM there appears to be some limit to number of chars, but it may extend off the visible area.
In the recording, I press 'M' 10 times, then backspace them. In the original, the input never proceeds beyond the fourth 'M', unlike ScummVM (but we only *see* the first four).
Update: this affects the Barnacle Blast upgrade screen too, and there, the overwrite is visible on the screen.
ScummVM 2026.2.1git3658-gbd3eceebafc (Apr 19 2026 00:08:51)
Attachments (4)
Change History (9)
by , 4 weeks ago
| Attachment: | recording.mp4 added |
|---|
comment:1 by , 2 weeks ago
| Description: | modified (diff) |
|---|---|
| Priority: | low → normal |
by , 2 weeks ago
| Attachment: | nancy8-1.041 added |
|---|
by , 2 weeks ago
| Attachment: | reprogram barnacleblast.SAV added |
|---|
by , 2 weeks ago
| Attachment: | recording.2.mp4 added |
|---|
comment:2 by , 2 weeks ago
| Summary: | NANCY: Steno text input (visible area) overwrite (invisibly) → NANCY: Steno text input area overwrite |
|---|
comment:3 by , 2 weeks ago
| Description: | modified (diff) |
|---|---|
| Summary: | NANCY: Steno text input area overwrite → NANCY: Text area input overwrite |
comment:5 by , 11 days ago
The character limits are not the same as the original (for example, fifteen 'l' in original but only five in ScummVM while entering the purchased horse's name on the steno note), but the only overwrites/graphical glitches I can now produce during Barnacle Blast reprogramming also occur in the original :)

It's more significant at the Barnacle Blast reprogramming scene, where our text actually collides with other text on the screen; new recording and saves attached.