Timidity Issues on Debian
|Reported by:||SF/fbriere||Owned by:||SF/ender|
(Originally submitted on the Debian BTS, at <http://bugs.debian. org/cgi-bin/bugreport.cgi?bug=254532>)
Package: scummvm Version: 0.6.0-1 Severity: normal
After some trial and error, I finally managed to get timidity up and running. However, I'm having a hard time with scummVM and MIDI (w/ both 0.6.0 and CVS).
When I start scummVM, everything looks normal, but I don't get any MIDI output:
[fbriere] toroia:~ $ /var/tmp/fbuild.15535/scummvm/scummvm tentacle Looking for tentacle Trying to start game 'Day Of The Tentacle' ALSA client initialised [128:0] WARNING: IMuse doCommand(6) - setMasterVolume (74)!
When I shut down scummVM, I'll suddenly hear the last note that it was supposed to play, loud and clear. Then, if I start scummVM again *right then* -- behold! the MIDI output now works perfectly:
[fbriere] toroia:~ $ /var/tmp/fbuild.15535/scummvm/scummvm tentacle ALSA lib pcm_hw.c:1155:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed: Device or resource busy Looking for tentacle Trying to start game 'Day Of The Tentacle' WARNING: Sound mixer initialization failed! ALSA client initialised [128:0] WARNING: IMuse doCommand(6) - setMasterVolume (74)!
I need to restart scummVM right away for this trick to work; I suspect it's the conflict on the sound device that makes it work.
Unfortunately, this means that to get MIDI to work, I have to give up on the non-MIDI sounds. It ain't so bad with non-talkies, but with games like DotT, I have to choose between the soundtrack and the dialogue. :(
Ticket imported from: #973704. Ticket imported from: bugs/1663.