Opened 2 months ago

Last modified 8 weeks ago

#16559 new defect

DIRECTOR: The Dark Eye - scenes sometimes play too fast

Reported by: arrowgent Owned by:
Priority: normal Component: Engine: Director
Version: Keywords: dark eye, director
Cc: Game:

Description (last modified by arrowgent)

ScummVM 2026.1.0 (Feb 1 2026 11:44:34)
Using SDL backend with SDL 2.32.10

User picked target 'darkeye-win' (engine ID 'director', game ID 'darkeye')...
Running The Dark Eye (v1.0/Windows/English)
DARKEYE.EXE: 67ba8428573dba0c8e12e7f02e4ef1bc, 742326 bytes.
DKYDATA/DIRFILES/SHARED.DIR: cbf56f8c65958653e886c3a4a1bea482, 2548860 bytes.
WARNING: SearchSet::add: archive '/home/amdr18/Games/scummvm_games/dark_eye' already present!
Starting v404 Director game

in these two scenes:
JNHenryFooled?
open front door and click

and ending ?JNDenouement?
pickup pickaxe and break wall then proceed forward

they sometimes, not always, and hard to reproduce
they play too fast as seen in VIDEOS attached

shortly i'll be providing two saves
fooled & end
(ha, i named the mp4 backwards. fooled = ending)

Attachments (6)

ending.mp4 (424.0 KB ) - added by arrowgent 2 months ago.
fooled.mp4 (673.3 KB ) - added by arrowgent 2 months ago.
darkeye-win-end.dky.txt (6.1 KB ) - added by arrowgent 2 months ago.
darkeye-win-fooled.dky.txt (6.0 KB ) - added by arrowgent 2 months ago.
grave.jpg (593.2 KB ) - added by arrowgent 2 months ago.
darkeye-win-grave.dky.txt (5.8 KB ) - added by arrowgent 2 months ago.

Download all attachments as: .zip

Change History (13)

by arrowgent, 2 months ago

Attachment: ending.mp4 added

by arrowgent, 2 months ago

Attachment: fooled.mp4 added

by arrowgent, 2 months ago

Attachment: darkeye-win-end.dky.txt added

by arrowgent, 2 months ago

Attachment: darkeye-win-fooled.dky.txt added

comment:1 by arrowgent, 2 months ago

Description: modified (diff)

comment:2 by arrowgent, 2 months ago

Description: modified (diff)

comment:3 by arrowgent, 2 months ago

Description: modified (diff)

comment:4 by arrowgent, 2 months ago

audio linked to scenes:

JNHenryFooled
../dark_eye/dkydata/ml/ma/mldemise.mov

ending - JNDenouement
../dark_eye/dkydata/ml/md/mlshattr.mov

comment:5 by arrowgent, 2 months ago

adding berenice grave scene issue
https://bugs.scummvm.org/timeline?from=2026-02-14T09%3A54%3A43Z&precision=second
https://bugs.scummvm.org/timeline?from=2026-02-14T14%3A36%3A08Z&precision=second

this may be a different issue, but the audio sync to the video is apparently broken
sometimes it syncs then possibly locks the next scene unable to progress

sometimes the video plays before audio sync
sometimes the audio plays before the video

file being played:
../dark_eye/dkydata/bn/bd/bnbcdeth.mov

Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'bnbcdeth.mov':

Metadata:

creation_time : 1995-08-19T14:47:04.000000Z
premiere_version: Created with Adobe Premiere� 4.0.1
quicktime_version: Created with QuickTime 2.0 or later

Duration: 00:00:05.10, start: 0.000000, bitrate: 821 kb/s
Stream #0:0[0x1](eng): Video: cinepak (cvid / 0x64697663), rgb24, 220x346, 819 kb/s, 10 fps, 10 tbr, 600 tbn (default)

Metadata:

creation_time : 1995-08-19T14:47:04.000000Z
handler_name : Apple Video Media Handler
vendor_id : appl
encoder : Cinepak

im trying to identify the audio aiff file playing

checking my win3.1 (dosbox) playthrough, the audio appears "fine"

by arrowgent, 2 months ago

Attachment: grave.jpg added

comment:6 by arrowgent, 2 months ago

adding savegame berenice grave

on HEAD MENU click the HANDS with NAILS yellow top left

continue up towards the room and take medicine
then the grave scene will start

WARNING: Builtin 'preLoadCast' dropping return value: 3505!
-- "currentPOV BC"
-- "newPOV BC"
-- "newNarBlockNum 5"
-- "newPOVLastVisitedNarBlockNum 5"
-- "Sending Nar Block BCSwoon an mBeginNarBlock message in mode Resume"
WARNING: Builtin 'preLoadCast' dropping return value: 1010!
WARNING: Builtin 'preLoadCast' dropping return value: 1011!
WARNING: Builtin 'preLoadCast' dropping return value: 1012!
WARNING: Builtin 'preLoadCast' dropping return value: 1013!
WARNING: Builtin 'preLoadCast' dropping return value: 1014!
WARNING: Builtin 'preLoadCast' dropping return value: 1015!
WARNING: Builtin 'preLoadCast' dropping return value: 1016!
WARNING: Builtin 'preLoadCast' dropping return value: 1017!
WARNING: Builtin 'preLoadCast' dropping return value: 1018!
WARNING: Builtin 'preLoadCast' dropping return value: 1019!
WARNING: Builtin 'preLoadCast' dropping return value: 1007!
-- "currentPOV BC"
-- "newPOV BC"
-- "newNarBlockNum 6"
-- "newPOVLastVisitedNarBlockNum 5"
-- "Sending Nar Block BCBuried an mBeginNarBlock message in mode BeginNoReset"
WARNING: b_puppetPalette: Skipping extra features!
WARNING: Builtin 'preLoadCast' dropping return value: 1965!

by arrowgent, 2 months ago

Attachment: darkeye-win-grave.dky.txt added

comment:7 by arrowgent, 8 weeks ago

noted i had no issue on "this playthrough" while playing the steam release (2026-02-15)
using Proton 10, opengl, scummvm 2026.1 windows .exe on linux

the two primary scenes noted in the OP played fine in this pass

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