Opened 6 weeks ago
Last modified 5 weeks ago
#16491 pending defect (fixed)
MYST3: Missing or delayed sound effects
| Reported by: | Agent-G245 | Owned by: | antoniou79 |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Myst3 |
| Version: | Keywords: | audio, squee, trap, fire, office | |
| Cc: | Game: | Myst 3: Exile |
Description
- ScummVM build: 2026.1.1 (Jan 27 2026 12:28:19)
- To reproduce bug: Load Save files "ATRUS STUDY" (A) and "EDANNA SQUEE" (B) and do the following: A) Trigger Atrus' entry cutscene. B) Pull Squee trap on tongue fern. See attached video.
- Game language: English
Following my initial ticket #16488, more audio issues related to it have been found with the same game, tested under the new build. these issues have been present since before the new build and are not a result of such.
Savegames and a Log file have been attached, run in one single session.
Comparison information (Dilandau3000's LetsPlay on vanilla DVD version):
- A: Fire effects are present in this video, all the way up to the linking book being dropped. https://youtu.be/eusxaNj0t2M?list=PLjjNZRzFam-rtCd3i0uTy5M7nMr9WMhSV&t=1695
- B: Squee lets out terrified screech, not heard in GOG version. https://youtu.be/fil_H5JHrII?list=PLjjNZRzFam-rtCd3i0uTy5M7nMr9WMhSV&t=799
Attachments (3)
Change History (6)
by , 6 weeks ago
| Attachment: | scummvm.log added |
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by , 6 weeks ago
| Attachment: | ATRUS STUDY.M3S added |
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by , 6 weeks ago
| Attachment: | EDANNA SQUEE.m3s added |
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comment:1 by , 6 weeks ago
| Keywords: | squee trap fire office added; myst3 pcm sound removed |
|---|---|
| Summary: | Incomplete PCM packets in Myst 3 → MYST3: Missing or delayed sound effects |
comment:3 by , 5 weeks ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → pending |
Please confirm with tomorrow's developer build (or the day after's, depending on when the buildbot gets the new commit with the fix), ScummVM 2026.1.1git, whether the issue is fixed for you.
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This will need further investigation. They are unrelated to the sound issue of the previous bug, where basically it was a bad volume setting for those specific sounds.
This could have a similar cause though, but it will be at a different part(s) of the code.
Also, it's probably unrelated to the warning "Trying to play a WAVE file with an incomplete PCM packet").
I'll try and look at the scripts for these specific instances (fire in Tomahna, squee in Edanna).
Note: I got that warning a few times as well, when testing yesterday and I don't know, as of yet, if it's expected or not. Ssometimes a warning is just there to notice something *might* need our attention, but the engine may still behave as intended, as far as the trigger of the warning goes anyway.