Opened 19 years ago
Closed 19 years ago
Last modified 14 years ago
#1640 closed defect (invalid)
'Out of memory' crash
|Reported by:||SF/danage||Owned by:||eriktorbjorn|
My Loom English talkie crashes some time after the game has been started. Usually this happens around the time the beginning dialogue between the elders ends.
Console opens with an out of memory error. This has happened with all SCUMMVM versions I have used so far (0.50 and up). I am using ScummVM 0.7.0CVS (Apr 16 2004 23:32:18), but it is not a bug related to it being a daily build.
I am running Windows XP (now with SP2, but bug has occured with other XP builds as well) on a P3-500 with an ISA Soundblaser AWE 64 sound board, 196 megs of RAM and a Geforce 2 graphics board.
Ticket imported from: #961007. Ticket imported from: bugs/1640.
Change History (4)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
Thanks so much for responding. OF COURSE, the bug you mentioned was the cause of the 'out of memory crash'. I didn't know it was a known issue, because I always used daily builds and the known bugs list is not included in their readme.
Sorry, I did not mean to use this as a personal support forum. So thanks a bunch for helping and keep up the good work.
>>>>>>>>>> ScummVM rocks massive.
comment:3 by , 19 years ago
|Status:||new → closed|
comment:4 by , 14 years ago
Are you playing the game from CD or hard disk? There is a known problem (described in the README) with games that need to both read data and play audio from the CD at the same time which, supposedly, causes random or semi-random crashes under at least Windows.
I haven't heard of it causing this particular error message before, but still... let's try the simple explanations first. :-)