Opened 22 years ago

Closed 22 years ago

Last modified 5 years ago

#164 closed defect (invalid)

switch -e

Reported by: SF/logicdeluxe Owned by:
Priority: normal Component: Documentation
Version: Keywords:
Cc: Game:


I use Scummvm Built on Apr 14 2002 22:10:49 for Windows. When I use the -e option it behaves like no option was given at all, and the available commands are listed. I get Monkey2 running with Adlib emulation only, while Monkey1 plays the door open/close sounds through midi. On Sam&Max there is no music at all.

Ticket imported from: #545165. Ticket imported from: bugs/164.

Change History (5)

comment:1 by SF/andrej4000, 22 years ago

Download the newest daily snapshot and read the Readme.txt properly!

you have switches like -eadlib for adlib emulation or -emidi for using the windows midi sequencer (e.g. for sam'n'max music)

comment:2 by SF/ender, 22 years ago

Indeed. Read the readme. :)

Sam and Max requires MIDI to be set to -eauto or -ewindows to work. I just removed the adlib default for it, so under Windows it will now automatically use MIDI.

comment:3 by SF/ender, 22 years ago

Resolution: invalid
Status: newclosed

comment:4 by SF/andrej4000, 22 years ago

hehehe so much on reading readme.txt ;)

sorry for writing wrong info...

comment:5 by digitall, 5 years ago

Component: --Unset--Documentation
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