Opened 3 months ago

Last modified 3 months ago

#16342 new defect

ACCESS: Martian Memorandum Gameplay Issues

Reported by: mystrw1 Owned by:
Priority: normal Component: Engine: Access
Version: Keywords: Martian Memorandum
Cc: Game: Martian Memorandum

Description

Testing Info. :
Game- Martian Memorandum (MM)
Game Engine- Access
Game Version- DOS
Game Language- English
SCUMMVM version- Latest Daily Build dated 11/08/25 (windows-x86-64-master-a444c1e5)
My OS- Win 10, 64-bit

Hello and thank you for your efforts adding MM to the SCUMMVM supported games list. I've noted the following gameplay issues during testing so far :

  1. When you first arrive at Fedora's junkyard, if you select "Use" and then click twice on Fedora's box car (where the ladder would eventually be placed...), the 2nd text box will indicate the ladder has been placed and the ladder will appear (before you even go get it from the far right storage shed and put it in inventory)
  1. Inside Rick Logan's jungle hut, I stood directly in front of the white screen in front of the bathtub. I was able to open the screen. But once the screen was opened, I got stuck in place in front of the tub and could not move away from it. Maybe I made a mistake here and not the game...? Please let me know if so...
  1. Similar to the Fedora issue above (kinda), when you arrive at the power plant outer office, if you select "Open" or "Move" and then click twice on the big wooden-looking door, the 2nd text box will indicate the small door on the left has opened and the small door opens (without pressing the red button next to it...)
  1. This issue was previously noted to the developer but I'll list it here for tracking completeness since it still applies. Some volume controls on the SCUMMVM "Options" page are not working properly.
  • Adjusting the "Music" vol. control does not adjust the Music volume.
  • Adjusting the "Speech" vol. control does not adjust the Speech volume.
  • Checking the "Mute all" box does not mute the "Music" volume.
  1. There are misc. typos in various game text boxes but they do not affect gameplay. Let me know if you want any addit. info. regarding them.

Let me know if I've been unclear with any of the above issue descriptions. Thanks again for adding the game...

Change History (4)

comment:1 by mystrw1, 3 months ago

Summary: ACCSS: Martian Memorandum Gameplay IssuesACCESS: Martian Memorandum Gameplay Issues

comment:2 by mystrw1, 3 months ago

Another Fedora/Power plant -type issue I've just noted in the game...

  1. When you arrive at Jane Mansfield's home, if you select "Open", "Move" or "Get" and then click on the window twice, the 2nd text box will indicate that the pillows (on the couch) have been moved (without ever moving them directly) and the pillows then disappear...

comment:3 by mduggan, 3 months ago

Thanks for the report!

Apart from (4) and maybe (2), these seem like they are probably also issues in the original game - do you happen to know if they also occur there?

comment:4 by mystrw1, 3 months ago

Alright, I checked on what you asked above. I ran MM in my PCem and played through to the Fedora scene. The "ladder" issue does not occur there in the orig. game. Select "Open", "Move" or "Get" then click on the box car once and a (proper) text box appears. Click a 2nd time and the text box disappears as expected. No ladder-related text box appears and no ladder appears. All looks normal there...

But interestingly, now, I no longer experience the ladder-related issues when playing in SCUMMVM. Did you find and fix the problem? The three similar issues that occur later in the game currently still remain, though...

In addition, during my orig. game PCem run, I noted the following: As you stated previously, the camera "bullseye" does indeed travel behind the silhouette figures in the windows; As someone on either Discord or the Forums previously noted, the scene transitions in SCUMMVM are noticeably slower than in the orig. game (<1s transitions).

Last, during my continuing testing, I noted the following...

  1. When you arrive at Barkley's office, if you select "Open", "Move" or "Get" and then click on the door on the right twice (not the big poster on the door, the door itself...), the 2nd text box will indicate that you've opened the safe (to the left of the door) without ever opening it directly, and then the safe opens...

Hope this all helps some...

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