Opened 10 months ago

#16312 new defect

SURFACESDL: Aspect ratio correction doesn't handle 640x350

Reported by: ccawley2011 Owned by:
Priority: normal Component: Graphics: Scalers
Version: Keywords:
Cc: Game: Darkseed

Description

Currently, the software aspect ratio correction code only handles 320x200 -> 320x240 or 640x400 -> 640x480, but not 640x350, as used by Darkseed.

A workaround for SDL2/SDL3 platforms is to use stretch modes instead, but this isn't available on platforms like RISC OS that use SDL 1.2 instead.

Change History (0)

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