Opened 10 months ago
#16312 new defect
SURFACESDL: Aspect ratio correction doesn't handle 640x350
| Reported by: | ccawley2011 | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Graphics: Scalers |
| Version: | Keywords: | ||
| Cc: | Game: | Darkseed |
Description
Currently, the software aspect ratio correction code only handles 320x200 -> 320x240 or 640x400 -> 640x480, but not 640x350, as used by Darkseed.
A workaround for SDL2/SDL3 platforms is to use stretch modes instead, but this isn't available on platforms like RISC OS that use SDL 1.2 instead.
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