Opened 9 months ago
Last modified 9 months ago
#16303 new defect
AGS: AudioChannel.Position not working correctly for all sound types [upstream bug]
| Reported by: | Max833 | Owned by: | |
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| Priority: | normal | Component: | Engine: AGS |
| Version: | Keywords: | AGS | |
| Cc: | Game: |
Description (last modified by )
This is also an issue with upstream AGS. It was never fully reimplemented in v3.6.0 after the audio subsystem rewrite, but I think it's more realistic that ScummVM finds a solution someday, because it still supports the midi format. This was tested with ScummVM 2.9.1.
Known games which require MIDI or MOD position to work properly:
There are quite a few games that need this implementation to start like "Cake & Smurphy Puzzle Battle!" (https://github.com/adventuregamestudio/ags/issues/2876) or "Dennis Dennis Revolution" (https://github.com/adventuregamestudio/ags/issues/2875).
Important: These issues are closed, but just because they are referenced to the main ticket now (see link below).
Full context: https://github.com/adventuregamestudio/ags/issues/1695
Change History (4)
comment:1 by , 9 months ago
| Description: | modified (diff) |
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comment:2 by , 9 months ago
| Summary: | AudioChannel.Position not working correctly for all sound types → AudioChannel.Position not working correctly for all sound types [upstream bug] |
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comment:3 by , 9 months ago
| Priority: | low → normal |
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comment:4 by , 9 months ago
| Summary: | AudioChannel.Position not working correctly for all sound types [upstream bug] → AGS: AudioChannel.Position not working correctly for all sound types [upstream bug] |
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