Opened 9 months ago

Last modified 9 months ago

#16303 new defect

AGS: AudioChannel.Position not working correctly for all sound types [upstream bug]

Reported by: Max833 Owned by:
Priority: normal Component: Engine: AGS
Version: Keywords: AGS
Cc: Game:

Description (last modified by Max833)

This is also an issue with upstream AGS. It was never fully reimplemented in v3.6.0 after the audio subsystem rewrite, but I think it's more realistic that ScummVM finds a solution someday, because it still supports the midi format. This was tested with ScummVM 2.9.1.

Known games which require MIDI or MOD position to work properly:

There are quite a few games that need this implementation to start like "Cake & Smurphy Puzzle Battle!" (https://github.com/adventuregamestudio/ags/issues/2876) or "Dennis Dennis Revolution" (https://github.com/adventuregamestudio/ags/issues/2875).

Important: These issues are closed, but just because they are referenced to the main ticket now (see link below).

Full context: https://github.com/adventuregamestudio/ags/issues/1695

Change History (4)

comment:1 by Max833, 9 months ago

Description: modified (diff)

comment:2 by Max833, 9 months ago

Summary: AudioChannel.Position not working correctly for all sound typesAudioChannel.Position not working correctly for all sound types [upstream bug]

comment:3 by Max833, 9 months ago

Priority: lownormal

comment:4 by tag2015, 9 months ago

Summary: AudioChannel.Position not working correctly for all sound types [upstream bug]AGS: AudioChannel.Position not working correctly for all sound types [upstream bug]
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