Opened 15 years ago

Closed 15 years ago

Last modified 11 months ago

#1630 closed defect

WINCE: Two bugs on PocketScummVM 0.6.0

Reported by: SF/macgoetz Owned by: SF/arisme
Priority: normal Component: Port: WinCE
Keywords: script Cc:
Game:

Description

Hi !
Is just found two problems in PocketScummVM (am using
HP IPAQ 5550 + Windows Mobile 2003) :

1) The Path to the Savefile does not work in
PocketScummVM 0.6.0 - save files are always stored in
the same directory where the game is.

2) Unable to load save files created with ScummVM into
PocketScummVM - Error message: Invalid savegame.

There is no problem to load files from PocketScummVm
into ScummVM (PC version).

This is quite anoying because it means that you can not
play the same Monkey Island (or another cool game) at
home and when you are away with your PDA..

Regards

MacGoetz

Ticket imported from: #956600. Ticket imported from: bugs/1630.

Change History (7)

comment:1 by fingolfin, 15 years ago

Owner: set to SF/arisme
Summary: Two bugs on PocketScummVM 0.6.0WINCE: Two bugs on PocketScummVM 0.6.0

comment:2 by fingolfin, 15 years ago

In general (with any bug tracking system, not just ScummVM's), if you
have to report two bugs, then file two bug reports. Else tracking those
bugs becomes annoying...

As for the 2nd part, that sounds as if maybe the PocketScumm binary
you are using doesn't have gzip compressed savegames enabled...

comment:3 by SF/arisme, 15 years ago

1) I'll fix it

2) Max's right :)

comment:4 by fingolfin, 15 years ago

Fixing number 1 indeed would be very nice, I'd also need this for the new
FilePath::getSavegameDirectory() call :-). Of course you now have a
problem: all legacy users have their savegames stored in the game data
directory; if you change this to be in line with other ScummVM versions,
those users won't be able to find their old savegames. Nasty situation,
IMO...

comment:5 by SF/arisme, 15 years ago

I'm closing it, I'm now handling the configuration savepath if
it's specified, otherwise ScummVM will look for saved games
in the old path. No problems this way :)

For 2) the next build will include zlib support.

comment:6 by SF/arisme, 15 years ago

Status: newclosed

comment:7 by digitall, 11 months ago

Component: --Unset--Port: WinCE
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