Opened 6 months ago
Last modified 6 months ago
#16214 new feature request
SCUMM: MANIAC (v2) (Original bug): Sandy walking animation plays even when still
| Reported by: | Jibun | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | Sandy, walking, animation, sprite | |
| Cc: | Jibun | Game: | Maniac Mansion |
Description
Bug description
Whenever Sandy appears, starts walking, and then stops while facing the camera (or with her back to the camera), her animation does not stop.
Steps to reproduce
The easiest way to reproduce this is to start the game in Demo mode and wait until Sandy appears (around 3 minutes in-game, or about 2:15 if you skip the intro).
Alternatively, you can play the game until the cutscene of the secret lab starts.
Affected versions
This happens in the Enhanced English DOS version of Maniac Mansion (also in the Catalan and Spanish versions, and probably in all of them).
It occurs at least from ScummVM v2.7 onwards.
Environment
Windows 10 Home, build 19045.6332, 64-bit
Attachments (1)
Change History (10)
by , 6 months ago
| Attachment: | maniac-v2-1.s01 added |
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follow-up: 2 comment:1 by , 6 months ago
I think this happens with the original EXE as well, doesn't it?
comment:2 by , 6 months ago
Replying to eriktorbjorn:
I think this happens with the original EXE as well, doesn't it?
I'm not sure (I don't know how to run the Demo in DOSBox), but it doesn’t happen in this video of the Demo, which seems to show the correct behavior for the whole Demo.
There are some other minor differences as well, such as Sandy not stopping in the right position when following Dave, or the phone ring not repeating. So I’m not sure if this comes from another version, or if there’s something wrong with how ScummVM handles it.
comment:3 by , 6 months ago
| Summary: | Sandy walking animation plays even when still → SCUMM: MANIAC (v2): Sandy walking animation plays even when still |
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comment:4 by , 6 months ago
| Priority: | low → normal |
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comment:5 by , 6 months ago
I’ve managed to acquire the standalone Demo version, and it looks like almost everything works correctly (the phone ring still doesn’t repeat in ScummVM compared to DOSBox). So it could be an error present in the original release, but I can’t confirm that yet. I’d need to play through until the basement cutscene appears to be sure.
comment:6 by , 6 months ago
Indeed, this error is also present in the original version. I’m not sure if it should actually be treated as a bug, then (this behavior doesn’t occur in the V1 version, though).
By comparing the 45.LFL file of the demo and the full release, I’ve noticed that only a few bytes differ — and these seem to account for all the small differences in the demo sequence.
For example, the first time Sandy appears and walks (the case where the bug occurs), the issue can be fixed by changing just one byte at position 11758 within the file.
If someone knows the exact opcodes and how they work, they might be able to determine precisely what the differences are and whether they should be fixed and applied to the rest of the game.
Based on some guesswork and the help of the wiki, I believe that between byte 11750 and 11762 the following is executed:
36 17 4D 00 3B 17 11 17 F7 2E F0 FF FF
walkActorToObject actor(17) object(4D 00) waitForActor actor(17) animateActor actor(17) animation(F7) <- here’s the error, in the final game this is FF instead of F7 delay param(F0 FF FF)
comment:7 by , 6 months ago
That indeed is a bug introduced in V2. You can observe it, as you said, with Sandy in the first cutscene. In the V1 version she walks to the lab door and then stands still while facing it. In V2 (and it means all of them, like Amiga) meanwhile she is constantly running against the door, which does look unintentionally funny.
So it is an original bug. Since it obviously was not intended behavior, maybe that should be fixed?
comment:8 by , 6 months ago
Okay then, let's not fix, since this is how the original works, but instead apply it as an enhancement.
Changing to feature request, thanks!
comment:9 by , 6 months ago
| Summary: | SCUMM: MANIAC (v2): Sandy walking animation plays even when still → SCUMM: MANIAC (v2) (Original bug): Sandy walking animation plays even when still |
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| Type: | defect → feature request |

Savegame of the Demo mode