Opened 11 months ago
Last modified 11 months ago
#16174 new patch
"crt-royale" Blown-out banding bloom on high resolution
| Reported by: | trzyglow | Owned by: | |
|---|---|---|---|
| Priority: | low | Component: | Graphics |
| Version: | Keywords: | shader, crt-royale | |
| Cc: | Game: |
Description (last modified by )
The port of the "crt-royale" shader has a very blown-out bloom effect that has some banding, when used on high resolution.
This can be mitigated by removing the hardcoded resolution for the bloom and setting the "scale_type2" to "viewport".
I'll add a before/after image (before - left ; after - right) and a patched glslp file.
(This might be the intended way to render the shader, but I'm creating this ticket just in case it isn't.)
Attachments (3)
Change History (4)
by , 11 months ago
| Attachment: | screen.png added |
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by , 11 months ago
| Attachment: | crt-royale-adaptive.glslp added |
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comment:1 by , 11 months ago
| Description: | modified (diff) |
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by , 11 months ago
| Attachment: | patch.diff added |
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diff of the original and modified files