Opened 11 months ago

Last modified 11 months ago

#16174 new patch

"crt-royale" Blown-out banding bloom on high resolution

Reported by: trzyglow Owned by:
Priority: low Component: Graphics
Version: Keywords: shader, crt-royale
Cc: Game:

Description (last modified by trzyglow)

The port of the "crt-royale" shader has a very blown-out bloom effect that has some banding, when used on high resolution.

This can be mitigated by removing the hardcoded resolution for the bloom and setting the "scale_type2" to "viewport".

I'll add a before/after image (before - left ; after - right) and a patched glslp file.

(This might be the intended way to render the shader, but I'm creating this ticket just in case it isn't.)

Attachments (3)

screen.png (151.4 KB ) - added by trzyglow 11 months ago.
crt-royale-adaptive.glslp (10.2 KB ) - added by trzyglow 11 months ago.
patch.diff (449 bytes ) - added by trzyglow 11 months ago.
diff of the original and modified files

Download all attachments as: .zip

Change History (4)

by trzyglow, 11 months ago

Attachment: screen.png added

by trzyglow, 11 months ago

Attachment: crt-royale-adaptive.glslp added

comment:1 by trzyglow, 11 months ago

Description: modified (diff)

by trzyglow, 11 months ago

Attachment: patch.diff added

diff of the original and modified files

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