Opened 14 months ago
Last modified 14 months ago
#16000 new defect
DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing
| Reported by: | webangel3 | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Director |
| Version: | Keywords: | Frankenstein: Through the Eyes of the Monster | |
| Cc: | webangel3 | Game: |
Description
The logos are showing, then I get a Error Message: failed to set new position.
Cmd Window:
Starting v404 Director game
WARNING: Lingo::resolveCastMember: reference to VOID member ID!
WARNING: Lingo::resolveCastMember: reference to VOID member ID!
-- "calling set pos with "
WARNING: b_alert(failed to set new position)!
WARNING: STUB: Lingo::setTheEntity(): Set color depth to 0!
WARNING: BUILDBOT: Uncaught Lingo error: Object <object: #Henry 2 000001cc2b798260> has no method 'mPeekEntryActions'!
Change History (3)
comment:1 by , 14 months ago
| Game: | Freddi Fish 1 |
|---|---|
| Summary: | Frankenstein: Through the Eyes of the Monster freezing → DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing |
comment:3 by , 14 months ago
Like Mummy: Tomb of the Pharaoh, this game has pretty much all of its business logic (timers, objects, navigation) stored in the custom Henry XObj. It's going to take a special effort to reimplement it in C++.

This game is not yet supported.
AFAIK it is one of the games the developers working on the Director engine are hoping to support, but I can't say if/when it'll be playable