Opened 14 months ago

Last modified 14 months ago

#16000 new defect

DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing

Reported by: webangel3 Owned by:
Priority: normal Component: Engine: Director
Version: Keywords: Frankenstein: Through the Eyes of the Monster
Cc: webangel3 Game:

Description

The logos are showing, then I get a Error Message: failed to set new position.

Cmd Window:

Starting v404 Director game
WARNING: Lingo::resolveCastMember: reference to VOID member ID!
WARNING: Lingo::resolveCastMember: reference to VOID member ID!
-- "calling set pos with "
WARNING: b_alert(failed to set new position)!
WARNING: STUB: Lingo::setTheEntity(): Set color depth to 0!
WARNING: BUILDBOT: Uncaught Lingo error: Object <object: #Henry 2 000001cc2b798260> has no method 'mPeekEntryActions'!

Change History (3)

comment:1 by tag2015, 14 months ago

Game: Freddi Fish 1
Summary: Frankenstein: Through the Eyes of the Monster freezingDIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing

comment:2 by tag2015, 14 months ago

This game is not yet supported.
AFAIK it is one of the games the developers working on the Director engine are hoping to support, but I can't say if/when it'll be playable

Last edited 14 months ago by tag2015 (previous) (diff)

comment:3 by moralrecordings, 14 months ago

Like Mummy: Tomb of the Pharaoh, this game has pretty much all of its business logic (timers, objects, navigation) stored in the custom Henry XObj. It's going to take a special effort to reimplement it in C++.

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