Opened 12 months ago
Last modified 11 months ago
#15964 new defect
AGS: Some games experience slowdowns in effect heavy areas
| Reported by: | Paolo86cripple | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: AGS |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
The affected games are:
Unavowed
Lamplight City
Whispers of a Machine
Slowdown occurs when a scripted and continuous effect is employed (such as rain, prerendered lighting, abundance of sprites)
Using ScummVM 2.10.0git (May 27 2025 11:21:57)
SDL backend with SDL 2.32.56
Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth OpenMPT Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF libcurl SDL_net ENet SDL2 TinyGL OpenGL (with shaders)
On an intel i9 10900-KF
Change History (2)
comment:1 by , 11 months ago
| Summary: | Some AGS Games experience slowdowns in effect heavy areas → AGS: Some games experience slowdowns in effect heavy areas |
|---|
comment:2 by , 11 months ago
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Following your forum post, first of all I'd recommend disabling scalers as criezy suggested.
You can enable an FPS counter for AGS games (in "Game Options"), it'd be interesting to know how many FPS you get on average, i.e. in the main menu and intro of Unavowed which uses several graphical effects. You can also try toggling the VSync setting.