Opened 12 months ago
Closed 9 months ago
#15920 closed defect (fixed)
SCUMM/HE: Pajama Sam 3: Graphical glitch when escaping from prison
| Reported by: | yardb0xgit | Owned by: | AndywinXp |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Pajama Sam 3 |
Description
ScummVM Version - 2.9.0 (Dec 8, 2024)
When escaping the cell when Sam gets the key, a cutscene appears - it has a graphical glitch in it.
(I have attached a photo and a save before this moment.)
Attachments (2)
Change History (6)
by , 12 months ago
| Attachment: | Screenshot 2025-05-06 08-59-35.png added |
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by , 12 months ago
| Attachment: | PajamaSam3Save.zip added |
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comment:1 by , 11 months ago
| Summary: | Pajama Sam 3 - Graphical glitch when escaping from prison → SCUMM/HE: Pajama Sam 3: Graphical glitch when escaping from prison |
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My first investigation showed that the engine erroneously tries to draw those frames with a routine which uses shadow maps. It should use the normal TRLE routine. This is triggered by VAR(244) which contains the shadowMap number, which should be reset to 0 on each room change but whichever script does that is never executed.
I'll be investigating further after my vacation days.