Opened 17 months ago
Last modified 4 weeks ago
#15906 new defect
DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues
| Reported by: | mystrw1 | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Director |
| Version: | Keywords: | safecracker save-game | |
| Cc: | Game: |
Description
Game- Safecracker (1997)
Game Engine- Director 5 (D5)
Game Version- Windows
Game Language- English
My OS- Win 10, 64-bit
ScummVM version- 2.10.0git14479-ga915e59e031 (April 25 2025 10:06:13)
Gameplay issue(s) noted during game testing :
1) Main Menu screen - After clicking "Restore" button, you are taken to a ScummVM save-game screen (as expected). After selecting a save-game file and clicking the "Choose" button, the game returns to the Main Menu screen and displays a "wristwatch" cursor. Game hangs/locks here. No save-game is ever restored.
The following ScummVM Status Window messages appear during the save-game restore attempt :
WARNING: Builtin 'dsOpen' dropping return value: 1!
WARNING: Builtin 'dsOpen' dropping return value: 1!
WARNING: Failed to open B:\MEDIA\SOUNDS\nullSound!
WARNING: stream is 0!
2) Gameplay Screen Menu Button (lower right) - After clicking the "Menu" button, a pop-up window appears (as expected). After clicking the pop-up window's "Restore" button, you are taken to a ScummVM save-game screen (as expected). After selecting a save-game file and clicking the "Choose" button, the game returns to the Gameplay screen where it hangs/locks up (still at the original game position, no save-game is ever restored)
The following ScummVM Status Window message appears during the save-game restore attempt :
WARNING: Builtin 'dsOpen' dropping return value: 1!
Attachments (2)
Change History (7)
by , 17 months ago
| Attachment: | safecracker-win-SAVE002.txt added |
|---|
comment:1 by , 17 months ago
comment:2 by , 16 months ago
Thank you for that. I'll do a dive into the issue on stream tomorrow.
what I see now is the lingo getting tangled up in a loop:
[ 854]: Stack after: <-1> [ 857]: Stack before: <-1> [ 857]: c_intpush 72 [ 857]: Stack after: <-1> <72> [ 859]: Stack before: <-1> <72> [ 859]: cb_v4assign 37 [ 859]: Stack after: [ 861]: Stack before: [ 861]: c_jump [ 835] [ 861]: Stack after: [ 835]: Stack before: [ 835]: cb_varpush "tempChar" cb_varpush: pushing tempChar to stack [ 835]: Stack after: <-1> [ 838]: Stack before: <-1> " 838]: c_stringpush " "> 838]: Stack after: <-1> <" "> 840]: Stack before: <-1> <" [ 840]: c_neq [ 840]: Stack after: <1> [ 841]: Stack before: <1> [ 841]: c_jumpifz [ 863] [ 841]: Stack after: [ 843]: Stack before: [ 843]: cb_varpush "tPrefsFile" cb_varpush: pushing tPrefsFile to stack [ 843]: Stack after: <object: #FileIO 2 0x50b000291e90> [ 846]: Stack before: <object: #FileIO 2 0x50b000291e90> [ 846]: c_argcpush 1 [ 846]: Stack after: <object: #FileIO 2 0x50b000291e90> <argc: 1> [ 848]: Stack before: <object: #FileIO 2 0x50b000291e90> <argc: 1> [ 848]: cb_call "readChar" call:readChar(object: #FileIO 2 0x50b000291e90) Script/Xtra method called on object: <object: #FileIO 2 0x50b000291e90> [ 848]: Stack after: <-1> [ 851]: Stack before: <-1> [ 851]: cb_varassign "tempChar" cb_varassign: assigning to tempChar [ 851]: Stack after: [ 854]: Stack before: [ 854]: cb_varpush "tempChar" cb_varpush: pushing tempChar to stack [ 854]: Stack after: <-1>
by , 16 months ago
| Attachment: | savegame1.TXT added |
|---|
comment:3 by , 6 weeks ago
Gameplay testing update (07/21/26):
As of Win (64-bit) daily build dated 07/16/26 (ending in ...3588), Safecracker has experienced a regression regarding the images of the 3 tumblers in the front-gate padlock. When you click on the padlock to switch to close-up view (to manipulate the tumblers...), the tumblers randomly "stretch" horizontally to about 4-10 times their normal width (height maintained...) or tumbler height "stretches" vertically past the top/bottom of the game screen (width maintained...)
comment:4 by , 4 weeks ago
Could the random horizontal or vertical stretch regression have been fixed?
I had a similar issue on another (Director 4) demo and it's now gone (tested with a recent 2026.3.1git build from master HEAD on Windows 10 x64).
comment:5 by , 4 weeks ago
Thank you for commenting here. Unfortunately, testing the game earlier today using latest Win 64-bit daily build (dated 08/06/26 & ending in...2e46) showed the padlock bottom tumbler still visually "stretching" beyond its normal (horizontal) edges. Thanks again...

In addition, attached is a save-game file from inside the lobby of the building for testing, as requested. (Lobby safes are not yet cracked. Enjoy the slider (if/once you can get the save-game loaded...))