Opened 8 weeks ago

Last modified 8 weeks ago

#15888 new defect

SCUMM: FM-TOWNS: Indy4 (Atlantis) is silent if MT-32 is set as preferred audio device

Reported by: Agozerosu Owned by:
Priority: normal Component: Audio: MT32
Version: Keywords:
Cc: Game: Indiana Jones 4

Description

Windows 10, ScummVM 1.9.0

The FM-Towns version of Indiana Jones and the Fate of Atlantis doesn't play any sound effects or music if MT-32 is set as the preferred audio device.

If I set the preferred audio device to anything else (be it MIDI, AdLib, or FM-Towns Audio) the game's sound effects and music work as expected.

Change History (3)

comment:1 by Agozerosu, 8 weeks ago

Component: Engine: SCUMMAudio: MT32

comment:2 by antoniou79, 8 weeks ago

There was a recent discussion about this on Discord (engine-scumm channel, March 1st to March 2nd, 2025)

A member (Benny) mentioned that the MT-32 tracks for FoA were mostly stripped. Quote:
"For FM Towns the roland tracks have been mostly stripped out of FOA (there's only 13) but they are still all there in MI2"

https://discord.com/channels/581224060529148060/1031320481942491186/1345732819141525568

comment:3 by athrxx, 8 weeks ago

I have just tested INDY4 FM-TOWNS and there really isn't any sound at startup with MT-32. So I have now committed a fix to remove that option.

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