Opened 8 days ago

#15866 new defect

Sound/MIDI Problem in Gabriel Knight 1

Reported by: Mesandro Owned by:
Priority: normal Component: Audio
Version: Keywords:
Cc: Game: Gabriel Knight 1

Description

Scumm Version: 2.9.0 Universal Apple
Game Version: 1.0 / 1.0a (CD)
System: macOS Sequoia 15.4 on two different computers (Macbook and iMac)

Hi guys, I'm reporting an audio problem I encountered while playing Gabriel Knight Sins of the Fathers (DOS/Win CD Version). I tested the game on two different computers to make sure it wasn't my problem and in fact it occurs in both cases. I'll try to describe the problem as best I can: basically, using the game with the voices disabled (so only text) and turning up the volume, in some parts of the game (like the voodoo museum or Mosely's office) during text dialogues, with every mouse click you can hear low and random midi sounds that in some cases are very annoying because they overlap with the music. They are "light" sounds that can be heard almost from a distance, and they resemble the same MIDI drum sounds during the game, but they appear randomly and often correspond exactly to the mouse click. For example, if you talk to Dr. John in the museum, for every sentence you choose while in interrogation mode these sounds appear. Even during the final sequences of the game they are always present and if you play using headphones it is really uncomfortable as a situation. I use all the default settings, but even changing the options related to audio or MIDI, I was unable to solve the problem. I think these sounds are also present when the voices are active, but evidently I did not notice them. Now, I do not know if this defect also occurs when playing natively on a DOS PC, but I wanted to point it out. I wanted to clarify that this problem does not occur in the Floppy version and only concerns the CD version, both in the DOS variant and in the Windows one.

Thanks

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