Opened 13 months ago

Last modified 13 months ago

#15775 new defect

DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: DGDS
Version: Keywords:
Cc: Game: Rise of the Dragon

Description

When a cutscene happens (at least the first one, at 16:00) there is a "Meanwhile" screen that goes by in the blink of an eye. I assume that originally there would have been a delay introduced by resource loading, but of course that's much less likely to be the case nowadays.

Would it be possibly to artificially inject an appropritate delay here?

Change History (1)

comment:1 by mduggan, 13 months ago

Yes you're exactly correct - the delay is "correct" in that the script delay is correctly executed, but the delay from loading the next scene originally caused it to stay on the screen longer so that was somewhat baked in to the wait length in the script.

This is also the reason for the intro screens going by a little bit too quickly. I'm not sure what the correct fix is here, but it might need some experimentation in dosbox to try and get the right feeling. It would have to be applied selectively though as there's no good reason to delay regular scene transitions - that's one of the things that makes it a slightly annoying experience to play in dosbox!

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