Opened 16 months ago
Closed 16 months ago
#15741 closed defect (fixed)
TWINE: Environmental sound effects broken after pitch handling fix
| Reported by: | Bobblen147 | Owned by: | mgerhardy |
|---|---|---|---|
| Priority: | normal | Component: | Engine: TwinE |
| Version: | Keywords: | ||
| Cc: | Game: | Little Big Adventure |
Description
After commit https://github.com/scummvm/scummvm/commit/ca2f2071c2e23c2f6847a83e71be1050762cf35e (pitch handling) environmental sound effects will endlessly repeat with no silence in-between. This occurs in any scene with these sound effects (which is most of them)
The principle island port is a good place to test this. There are 2 environmental sounds. The waves and the ship's horn. When you first get off the ship the horn sound will play and repeat endlessly. Eventually the game will trigger the waves sound too and that will also repeat.
Normal DOS behaviour is for a random environmental sound to play at a random time but with gaps of silence in between.
Change History (1)
comment:1 by , 16 months ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |

fixed in 8a4e6e36cc2fc6a89fcc068180a84b89f7e8b242