Opened 4 months ago
Last modified 4 months ago
#15740 new defect
TWINE: Chapter Progression Bug (Original Bug)
Reported by: | mgerhardy | Owned by: | |
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Priority: | low | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
https://steamcommunity.com/app/397330/discussions/0/1741106440033731236/
On Tippett island I'm meant to talk to the fishing rabbit to get the key. Because I've looked in the safe in the HQ on Principal Island however, when I talk to the rabbit it's only to ask where I can get the teleportation centre plans, and the rabbit replies to ask the helmet-less groboclones.
Answer from a user called Zebrazilla:
LBA 1 uses chapters at certain points in the game to figure out what you're doing and where you should be going. They're used quite sparingly and usually doesn't cause any issues, but this seems to be one of those rare instances where it relies heavily on the current chapter count when it decides if the rabbibunny should give you the key or not.
When using the safe in the fortress on Principal Island the game increments to the penultimate chapter in the game, chapter 14. When talking to the rabbibunny on Tippet Island the player must be on chapter 12 or below in order for the key to spawn. This would've been fine if the door itself kept track of the chapter count and would automatically be opened if the chapter count was 13 or 14, but unfortunately that doesn't happen. Instead it checks for a specific game wide variable that gets set once the door has been opened the first time.
So the issue is probably that you're on chapter 14 (or 13).