#15724 closed defect (fixed)
SCUMM: Sam and Max: Speech garbled and extremely slowed down
Reported by: | raziel- | Owned by: | NMIError |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | speech, audio | |
Cc: | Game: | Sam and Max |
Description (last modified by )
ScummVM 2.9.0 (Dec 8 2024 19:29:30)
Using SDL backend with SDL 2.0.14
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders)
and with 2.10git from today
The intro doesn't play (after the golden boy "screensaver" the intro with the mad scientist should come up), background (midi) music is playing fine, but the screen stays black and i can hear, low volumed, extremely garbled speech.
Pressing ESC two times gets me to the "road" credits, which do play, another ESC and Sam & Max arrive in their office.
The speech from both of them are also garbled and heavily slowed downed (the whole scene and the rest of the game, take ages to continue).
This is a regression, but i have no idea when it last worked.
Using the original MONSTER.SOU, no crunching involved.
as far as i can see, only this game is affected
Problem is using real MIDI hardware...this game seems to not like it (see below for more info)
Sam & Max Hit the Road (CD/English)
Windows 10 - 64/32 bit
Change History (10)
comment:1 by , 2 weeks ago
comment:3 by , 2 weeks ago
Priority: | high → normal |
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I found the culprit (thanks to your settings hint), but no solution (but a workaround)
I have real MIDI hardware hooked up and use it with a Roland UM-1 USB adapter.
All the other games from the scumm engine (Monkley 2 etc) do not have a problem, despite but Sam & Max does.
Seems the MIDI traffic slows everything else down, no idea why, though.
If i set Audio to "Microsoft GS Wavetable Synth" everythings works normal again, but i'd like to use my hardware, please
Maybe someone with real MIDI hardware could cross-check?
I could also provide a debug log (if someone tells me how to bring that console up)?
Lowering priority...
comment:4 by , 2 weeks ago
Description: | modified (diff) |
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comment:6 by , 13 days ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I've just committed a fix for this; it should be available in the next daily build.
Can you confirm if the issue is fixed for you?
follow-up: 10 comment:9 by , 12 days ago
Owner: | changed from | to
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I personally can't reproduce this... other settings that we have to know of? With which audio settings is ScummVM initialized at startup? You can see that in the console.