SWORD1: Audio balance issue with the audio engine from the Windows executable option
There’s an issue with the audio engine from the Windows executable option. During George’s first visit to the museum, after examining the tripod and leaving, he says: "The tripod was definitely the one on the manuscript – the Templar connection confirmed it. I was tempted to go to Ireland to check it out..."
The music remains consistent during the first sentence, but abruptly becomes louder when George begins the second ("I was tempted to go to Ireland..."), making it harder to understand. In the original Windows version, the music stays consistent until the comment ends.
I’ve tested this in both the current release version and the latest daily build of ScummVM on Windows 11. I'm playing the german Windows CD version of the game.
Change History
(6)
| Description: |
modified (diff)
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| Description: |
modified (diff)
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| Summary: |
Audio balance issue with the audio engine from the Windows executable option → SWORD1: Audio balance issue with the audio engine from the Windows executable option
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| Component: |
Audio → Engine: Sword1
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| Owner: |
set to AndywinXp
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| Resolution: |
→ fixed
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| Status: |
new → closed
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In a434c723: