Opened 14 months ago

Closed 13 months ago

Last modified 13 months ago

#15717 closed defect (fixed)

SWORD1: Audio balance issue with the audio engine from the Windows executable option

Reported by: lenny892 Owned by: AndywinXp
Priority: normal Component: Engine: Sword1
Version: Keywords:
Cc: Game: Broken Sword 1

Description (last modified by lenny892)

There’s an issue with the audio engine from the Windows executable option. During George’s first visit to the museum, after examining the tripod and leaving, he says: "The tripod was definitely the one on the manuscript – the Templar connection confirmed it. I was tempted to go to Ireland to check it out..."

The music remains consistent during the first sentence, but abruptly becomes louder when George begins the second ("I was tempted to go to Ireland..."), making it harder to understand. In the original Windows version, the music stays consistent until the comment ends.

I’ve tested this in both the current release version and the latest daily build of ScummVM on Windows 11. I'm playing the german Windows CD version of the game.

Change History (6)

comment:1 by lenny892, 14 months ago

Description: modified (diff)

comment:2 by lenny892, 14 months ago

Description: modified (diff)

comment:3 by tag2015, 14 months ago

Summary: Audio balance issue with the audio engine from the Windows executable optionSWORD1: Audio balance issue with the audio engine from the Windows executable option

comment:4 by lephilousophe, 13 months ago

Component: AudioEngine: Sword1

comment:5 by AndywinXp, 13 months ago

Owner: set to AndywinXp
Resolution: fixed
Status: newclosed

In a434c723:

SWORD1: Fix DOS audio code running on Windows mode

Fixes #15717
"SWORD1: Audio balance issue with the audio
engine from the Windows executable option"

comment:6 by AndywinXp, 13 months ago

In 788029ea:

SWORD1: Fix DOS audio code running on Windows mode

Fixes #15717
"SWORD1: Audio balance issue with the audio
engine from the Windows executable option"

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