Opened 3 months ago
Last modified 3 weeks ago
#15709 new defect
AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build
Reported by: | necros2k7 | Owned by: | |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | ags | |
Cc: | Game: |
Description
win11, sdl/opengl - no matter
Change History (4)
follow-up: 2 comment:1 by , 3 months ago
comment:2 by , 3 months ago
Replying to tag2015:
What is the "intro sequence"? You mean the wadjet eye logo animation?
Are you using a daily build or the 2.9.0 release? Daily builds may be slower as not all optimizations are enabled
yes wadjet eye logo animation, and yes win64 daily build used
PS. 2.9.0 x64 plays logo a bit faster but still visually slower than native
comment:3 by , 3 months ago
Summary: | Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build → AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build |
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comment:4 by , 3 weeks ago
The general issue is that the upstream AGS engine has hardware acceleration, and ScummVM does not. We have CPU optimizations but that's not the same thing. This is noticeable in games using high resolutions or advanced graphical effects, and Old Skies is a 1920x1080 native game.
I am a betatester for this game and using the latest beta I can't see a significant slowdown, but it may be different on other systems/GPUs.
I made two screencaps (note that I cut the loading screen in the Steam capture)
Native https://youtu.be/wub7TtAHJ1g
ScummVM https://youtu.be/q1qQRsC4MIM
You can also try disabling VSync. It may cause screen tearing but you'll certainly gain some FPS.
What is the "intro sequence"? You mean the wadjet eye logo animation?
Are you using a daily build or the 2.9.0 release? Daily builds may be slower as not all optimizations are enabled