Opened 8 weeks ago
Last modified 8 weeks ago
#15704 new defect
FREESCAPE: fix all the big endian issues
Reported by: | neuromancer | Owned by: | neuromancer |
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Priority: | normal | Component: | Engine: Freescape |
Version: | Keywords: | ||
Cc: | Game: |
Description (last modified by )
Loading the Dark Side DOS demo in PowerMac4,4 G4 results in some incorrect colors. This one and all the endian-related issues should be fixed (most likely, related with the colors).
Attached a screenshot of the issue kindly provided by jcGyo in Discord.
Attachments (1)
Change History (4)
by , 8 weeks ago
Attachment: | dark_side_g4.png added |
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comment:1 by , 8 weeks ago
Description: | modified (diff) |
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comment:2 by , 8 weeks ago
comment:3 by , 8 weeks ago
Thanks for the remainder. The VM should work for basic test but I also wanted to know if the OpenGL was working or not (it seems it was!). In any case, I will ping you if needed :)
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@neuromancer: I don't remember if you aware of it, but we have a big-endian VM documented here, if necessary: <https://wiki.scummvm.org/index.php?title=HOWTO-Debug-Endian-Issues>. (It's horribly slow for 3D games, but the Freescape engine is quite lightweight so it's maybe OK.)
You can also ping me over Discord if you want me to do some debugging with GDB or whatever, on my PPC machines (I have OSX Tiger/Leopard or Debian 11 powerpc at my disposal.)