Opened 2 months ago
Last modified 2 months ago
#15699 new defect
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
Reported by: | neuromancer | Owned by: | neuromancer |
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Priority: | high | Component: | Engine: Freescape |
Version: | Keywords: | ||
Cc: | Game: |
Description
The TinyGL stipple pattern emulation was switched from using glPolygonOffset to use textures to avoid numerical issues (triangles were too close for software engine when drawing stipple in two passes). However, it doesn't work properly yet. While in some cases like the Driller DOS demo, it looks ok (but not entirely correct), some other stipple patterns like the ones in the Dark Side ZX demo (https://downloads.scummvm.org/frs/demos/freescape/darkside-zx-demo.zip) are completely broken. I have attached the different screenshots using OpenGL and TinyGL.
Attachments (2)
Change History (3)
by , 2 months ago
Attachment: | scummvm-darkside-demo-zx-1-00001.png added |
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by , 2 months ago
Attachment: | scummvm-darkside-demo-zx-1-00000.png added |
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comment:1 by , 2 months ago
Summary: | FREESCAPE: TinyGL stipple pattern emulation is somehow broken → FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken |
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