Opened 19 months ago
Closed 18 months ago
#15653 closed defect (wontfix)
SCI: QFG1EGA: In Numerous Situations the Hero's Can Lose All Stamina But Won't Subsequently Lose Health
| Reported by: | ArthurWalden | Owned by: | sluicebox |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCI |
| Version: | Keywords: | original | |
| Cc: | ArthurWalden | Game: | Quest for Glory 1 |
Description
I am using ScummVM version 2.9.0.
While running in Quest for Glory 1 EGA, I can run until the hero loses all his stamina. However, after this, he will never lose any health from running. Therefore, it is not possible for the hero to die this way. Similarly, starving or exhaustion from lack of sleep will drain all stamina but no health. I tried all of these activities for several game days, and it is clearly a bug.
The only way I have discovered to die from overexertion is repeatedly climbing Mount Zauberberg (a lot).
Unfortunately, I do not currently have a save game to share for this problem.
I am playing the GOG version of the game.
I am running the game on Windows 11 Home, version 24H2.
Change History (1)
comment:1 by , 18 months ago
| Keywords: | original added; qfg1 health drain removed |
|---|---|
| Owner: | set to |
| Resolution: | → wontfix |
| Status: | new → closed |

This is original behavior that is out of scope for what we will change, and also beyond what is achievable with inline script patching: https://wiki.scummvm.org/index.php?title=SCI/Script_Patching_Scope
For better or worse, these are the QFG RPG rules that people have come to know and love (or at least expect).