id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 1563,GUI: memory leaks in 0.6.0 on windows,SF/matt_hargett,fingolfin,"{{{#!Markdown Just did a run through BoundsChecker and detected these leaks. Looking at the code, they sure look like leaks to me as well. They appear to be related WindowsFilesystemNode::addFile\(\), which was called many times as I was browsing the filesystem and adding games via the launcher UI. String::ensureCapacity \(str.cpp, L209\) char \*newStr = \(char \*\)calloc\(1, newCapacity+1\); WindowsFilesystemNode::clone \(windows-fs.cpp, line 54\) virtual FilesystemNode \*clone\(\) const \{ return new WindowsFilesystemNode\(this\); \} WindowsFilesystemNode::listDir \(windows-fs.cpp, line 143\) FSList \*myList = new FSList\(\); All of these are not one-time leaks, and happen many many times. I can give more details if necessary, but it looks pretty obvious to me. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#922928. Ticket imported from: bugs/1563. }}}",defect,closed,normal,GUI,,,,,