Opened 3 months ago

Last modified 3 months ago

#15543 new feature request

MYST3: Shaders not working with Myst III: Exile

Reported by: KrisEnigma Owned by:
Priority: normal Component: Engine: Myst3
Version: Keywords:
Cc: Game: Myst 3: Exile

Description

Tested on ScummVM 2.8.1 and Nightly build ScummVM 2.10.0git11225-g8b3cf445d5b

I tried every combination of hardware and software renderer, but the shaders simply do not work with this game.

I'm using the DVD version of Myst III

Change History (5)

comment:1 by digitall, 3 months ago

Summary: Shaders not working with Myst III: Exile (myst3)MYST3: Shaders not working with Myst III: Exile
Type: feature requestdefect

comment:2 by tag2015, 3 months ago

I think shaders in general don't currently work on 3D engines (that is, engines that call initGraphics3d)

That means GRIM, FREESCAPE, MYST3, STARK (the Longest Journey), TWP (Thimbleweed Park) and the WINTERMUTE3D games

comment:3 by aquadran, 3 months ago

scaler shaders will not work for 3d engines with accelerated OpenGL. This is not a bug.

comment:4 by KrisEnigma, 3 months ago

Can I request it as a feature? I don't know how other programs like Retroarch can do it. Thanks!

comment:5 by KrisEnigma, 3 months ago

Type: defectfeature request
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