Opened 3 months ago
Last modified 3 months ago
#15543 new feature request
MYST3: Shaders not working with Myst III: Exile
Reported by: | KrisEnigma | Owned by: | |
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Priority: | normal | Component: | Engine: Myst3 |
Version: | Keywords: | ||
Cc: | Game: | Myst 3: Exile |
Description
Tested on ScummVM 2.8.1 and Nightly build ScummVM 2.10.0git11225-g8b3cf445d5b
I tried every combination of hardware and software renderer, but the shaders simply do not work with this game.
I'm using the DVD version of Myst III
Change History (5)
comment:1 by , 3 months ago
Summary: | Shaders not working with Myst III: Exile (myst3) → MYST3: Shaders not working with Myst III: Exile |
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Type: | feature request → defect |
comment:2 by , 3 months ago
comment:3 by , 3 months ago
scaler shaders will not work for 3d engines with accelerated OpenGL. This is not a bug.
comment:4 by , 3 months ago
Can I request it as a feature? I don't know how other programs like Retroarch can do it. Thanks!
comment:5 by , 3 months ago
Type: | defect → feature request |
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I think shaders in general don't currently work on 3D engines (that is, engines that call initGraphics3d)
That means GRIM, FREESCAPE, MYST3, STARK (the Longest Journey), TWP (Thimbleweed Park) and the WINTERMUTE3D games