Opened 6 months ago

Closed 6 months ago

Last modified 6 months ago

#15537 closed defect (fixed)

DGDS: The wrong amount of time gets set when loading the game.

Reported by: BehindTimes Owned by: mduggan
Priority: normal Component: Engine: DGDS
Version: Keywords:
Cc: Game: Rise of the Dragon

Description

If you have a Saved Game that's not on the original day, and try loading it, the date loads properly from the Save File, but then an excess of time then gets added to it.

E.g. You saved the game on 8/1, but the next time you load the game, it's now 8/6.

Change History (4)

comment:1 by mduggan, 6 months ago

Summary: The wrong amount of time gets set when loading the game.DGDS: The wrong amount of time gets set when loading the game.

comment:2 by mduggan, 6 months ago

Owner: set to mduggan
Resolution: fixed
Status: newclosed

In 43b3eafc:

DGDS: Sync play time and current frame ms correctly

This fixes extra time getting added sometimes on loading game, as _thisFrameMs
was not being updated. The problem was on load so no change is needed to the
save data.

This fixes #15537.

comment:3 by mduggan, 6 months ago

Thanks for the report!

comment:4 by mduggan, 6 months ago

In d5a46c25:

DGDS: Sync play time and current frame ms correctly

This fixes extra time getting added sometimes on loading game, as _thisFrameMs
was not being updated. The problem was on load so no change is needed to the
save data.

This fixes #15537.

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