Changes between Version 1 and Version 2 of Ticket #15303


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Timestamp:
Jul 31, 2024, 7:10:48 PM (7 weeks ago)
Author:
eriktorbjorn
Comment:

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  • Ticket #15303 – Description

    v1 v2  
    2121}}}
    2222
    23 I think that means the message is supposed to stay up for 30 "ticks".
     23I think that means the message is supposed to stay up for 30 "ticks". Though that seems awfully short, so maybe it's 30 ''additional'' ticks?
    2424
    2525If you load the attached savegame, and let the messages time out on their own (don't click to speed it up!), the skipped message happens at a point when KGETTIME_TICKS in the kGetTime() function comes (dangerously?) close to 32,767. Could that somehow cause the timeout to trigger prematurely?