Changes between Initial Version and Version 2 of Ticket #15030


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Timestamp:
Mar 19, 2024, 2:35:03 AM (7 weeks ago)
Author:
ATMcashpoint
Comment:

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  • Ticket #15030

    • Property Summary LOOM EGA: unique & dynamic font drop shadows in certain scenes are not implementedLOOM EGA: font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
  • Ticket #15030 – Description

    initial v2  
    1313Here's a list of rooms with notable issues. This list may not be exhaustive.
    1414
    15 Loom Chamber (room 9): has reverse shadows, but only after Hetchel hatches from the egg
     15Loom Chamber (room 9): has reverse shadows, but only after Hetchel hatches from the egg. Note that the reverse shadows don't appear if you skip the cutscene of Hetchel emerging from the egg before it first cuts to her close-up.
    1616
    1717Waterspout (room 13): This room is an extremely special case. Only a few lines of dialogue are affected here, and only a couple of pixels in some words are changed.
     
    3131Forge Sword Room (room 41): lines spoken by Mandible, the Foreman, and Edgewise have reverse shadows, but not Bobbin
    3232
    33 Crystalgard Shattered Graveyard (room 49): regular shadows until Goodmold dies, then adds reverse shadows. The reverse shadows don't appear if you skip the cutscene of Goodmold's death before it cuts away to the Great Scythe, and they go away if you leave and re-enter after his death.
     33Crystalgard Shattered Graveyard (room 49): regular shadows until Goodmold dies, then adds reverse shadows. The reverse shadows don't appear if you skip the cutscene of Goodmold's death before it cuts away to the Great Scythe. Also, they go away if you leave and re-enter after his death.
    3434
    3535Loom Chamber, torn open (room 51): regular shadows except for Chaos' dialogue as Bobbin exits, which has reverse shadows